Designing the techno-somatic

G. Paine
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引用次数: 3

Abstract

This paper proposes an alternative approach to the analysis and design of interaction in realtime performance systems. It draws on the idea that the connection between the human engagement with the interface (digital or analog) and the resultant rich media output forms a proposed experiential dimension containing both technical and somatic considerations. The proposed dimension is characterized by its materiality and is referred to by the author as the techno-somatic dimension. The author is proposing that design and analysis efforts for new interactive systems should focus on the techno-somatic dimension. That if this dimension is designed with care to produce a detailed and nuanced experience for the user, then design specifications for the interface will automatically result, and that such an interface will produce the desired materiality and actional intentionality. For the purposes of this discussion, the author will focus principally on musical interfaces.
设计技术躯体
本文提出了一种分析和设计实时性能系统交互的替代方法。它借鉴了人类与界面(数字或模拟)之间的联系以及由此产生的丰富媒体输出之间的联系,形成了包含技术和躯体考虑的拟议体验维度。提议的维度以其物质性为特征,被作者称为技术-躯体维度。作者建议,新的交互系统的设计和分析工作应侧重于技术-躯体维度。如果这个维度是精心设计的,能够为用户提供细致入微的体验,那么界面的设计规范就会自动产生,这样的界面就会产生所需的实质性和行为意向性。为了讨论的目的,作者将主要关注音乐界面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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