GPU-Based Selective Sparse Sampling for Interactive High-Fidelity Rendering

S. Galea, K. Debattista, Sandro Spina
{"title":"GPU-Based Selective Sparse Sampling for Interactive High-Fidelity Rendering","authors":"S. Galea, K. Debattista, Sandro Spina","doi":"10.1109/VS-Games.2014.7012159","DOIUrl":null,"url":null,"abstract":"Physically-based renderers can produce highly realistic imagery; however such methods suffer from lengthy execution times, which make them impractical for use in interactive applications. Selective rendering exploits limitations in the human visual system to render images that are perceptually similar to high-fidelity renderings, in a fraction of the time. In this paper, we describe a novel GPU-based selective rendering algorithm that uses density of indirect lighting samples on the image plane as a selective variable. A high-speed saliency-guided mechanism is used to sample and evaluate a set of representative pixels locations on the image plane, yielding a sparse representation of indirect lighting in the scene. An image inpainting algorithm is used to reconstruct a dense representation of the indirect lighting component, which is then combined with the direct lighting component to produce the final rendering. Experimental evaluation demonstrates that our selective rendering algorithm achieves a good speedup when compared to standard interleaved sampling, and is significantly faster than a traditional GPU-based high-fidelity renderer.","PeriodicalId":428014,"journal":{"name":"2014 6th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)","volume":"38 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2014 6th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VS-Games.2014.7012159","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5

Abstract

Physically-based renderers can produce highly realistic imagery; however such methods suffer from lengthy execution times, which make them impractical for use in interactive applications. Selective rendering exploits limitations in the human visual system to render images that are perceptually similar to high-fidelity renderings, in a fraction of the time. In this paper, we describe a novel GPU-based selective rendering algorithm that uses density of indirect lighting samples on the image plane as a selective variable. A high-speed saliency-guided mechanism is used to sample and evaluate a set of representative pixels locations on the image plane, yielding a sparse representation of indirect lighting in the scene. An image inpainting algorithm is used to reconstruct a dense representation of the indirect lighting component, which is then combined with the direct lighting component to produce the final rendering. Experimental evaluation demonstrates that our selective rendering algorithm achieves a good speedup when compared to standard interleaved sampling, and is significantly faster than a traditional GPU-based high-fidelity renderer.
基于gpu的选择性稀疏采样交互式高保真渲染
基于物理的渲染器可以产生高度逼真的图像;然而,这些方法的执行时间很长,这使得它们不适合在交互式应用程序中使用。选择性渲染利用人类视觉系统的局限性,在一小部分时间内渲染出与高保真渲染相似的感知图像。在本文中,我们描述了一种新的基于gpu的选择性渲染算法,该算法使用图像平面上间接照明样本的密度作为选择变量。使用高速显著性引导机制对图像平面上的一组代表性像素位置进行采样和评估,从而产生场景中间接照明的稀疏表示。使用图像绘制算法重建间接照明组件的密集表示,然后将其与直接照明组件结合以产生最终渲染。实验评估表明,与标准交错采样相比,我们的选择性渲染算法获得了良好的加速,并且比传统的基于gpu的高保真渲染器要快得多。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信