INTEGRATED FLASHCARD AND LUDO VOCABULARY LEARNING GAME TO INCREASE VOCABULARY ACHIEVEMENT OF THE FIRST GRADE OF JUNIOR HIGH SCHOOL: RESEARCH AND DEVELOPMENT

Endang Badriyatin. F, Supriyono, Miza Rahmatika Aini
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引用次数: 1

Abstract

This research was aimed to establish, to find out the effectiveness, and to know the teacher’s and student’s responses of Flash Ludo Game as a vocabulary learning media for first grade students of Junior High School. The researcher was applied Research and Development (R&D) design whis is adapted from Sugiyono. It consisted  of five phases, they were: data collection and finding potentials and problems, design and development, expert validation and revision, product trial, and final product. The final product of the model consisted of three kinds of flashcards, a set of ludo game, and three kinds of guidebooks.  The result of design and development showed that the model was very valid, the average of material and media experts was 92.5%. The product trial was done with 20 seventh grade students as participants. The one-group pre-post test showed that before using the model, the average student’s score was (45.80) and after using the model, it reached (84.05). From the t-test analysis, the researcher found that the sig (2.tailed) value was .000, it showed that the Sig. value (2-tailed) <0.05, in means that was a significant difference between pre-test and post-test. The result of teacher’s and student’s responses showed that the model was very proper, with the average result was 94%. The vocabulary learning media was effective and improve student’s vocabulary achievement for the first grade students of Junior High School.
结合抽认卡和ludo词汇学习游戏提高初中一年级词汇成绩:研发
本研究旨在建立Flash Ludo游戏作为初中一年级学生词汇学习媒体的效果,了解教师和学生的反应。该研究人员采用了杉义勇的研发(R&D)设计。它包括五个阶段,它们是:数据收集和发现潜力和问题,设计和开发,专家验证和修订,产品试用和最终产品。该模型的最终产品包括三种抽认卡,一套ludo游戏和三种旅游指南。设计开发结果表明,该模型非常有效,材料和媒体专家平均为92.5%。该产品试验以20名七年级学生为参与者。单组前后检验显示,使用模型前,学生平均得分为(45.80),使用模型后,学生平均得分为(84.05)。从t检验分析中,研究者发现sig (2-tailed)值为0.000,这表明sig (2-tailed)值<0.05,意味着前测和后测之间存在显著差异。教师和学生的反应结果表明,该模型是非常合适的,平均结果为94%。初中一年级学生的词汇学习媒介是有效的,可以提高学生的词汇成绩。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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