Reducing Perceived Waiting Time in Theme Park Queues via an Augmented Reality Game

Fabio Zambetta, W. Raffe, M. Tamassia, F. Mueller, Xiaodong Li, Niels Quinten, Rakesh Patibanda, Daniel Dang, Jon Satterley
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引用次数: 14

Abstract

Theme parks visits can be very playful events for families, however, waiting in the ride’s queues can often be the cause of great frustration. We developed a novel augmented reality game to be played in the theme park’s queue, and an in-the-wild study with X participants using log data and interviews demonstrated that every minute playing was perceived to the same extent of about 5 minutes of not playing the game. We articulate a design space for researchers and strategies for game designers aiming to reduce perceived waiting time in queues. With our work, we hope to extend how we use games in everyday life to make our lives more playful.
通过增强现实游戏减少主题公园排队的感知等待时间
对家庭来说,参观主题公园可能是一件非常有趣的事情,然而,排队等候往往会让人感到非常沮丧。我们开发了一款新颖的增强现实游戏,让人们在主题公园的排队队伍中玩,我们对X名参与者进行了一项野外研究,使用日志数据和访谈证明,每玩一分钟,人们就会觉得自己不玩游戏。我们为研究人员提供了设计空间,为游戏设计师提供了减少排队等待时间的策略。通过我们的工作,我们希望扩展我们在日常生活中使用游戏的方式,使我们的生活更有趣。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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