The use of LEGO Mindstorms NXT Robots in the Teaching of Introductory Java Programming to Undergraduate Students

E. A. Gandy, Samuel Bradley, David Arnold-Brookes, Norman R. Allen
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引用次数: 38

Abstract

Abstract This paper describes a project carried out within the University of Sunderland’s Department of Computing, Engineering and Technology during the 2008/9 academic year to investigate the potential for the use of LEGO Mindstorms NXT robots in the teaching of basic programming skills to undergraduate students. The project’s initial proposal and context is discussed, with potential benefits identified and feedback methods outlined. The paper then describes of students and evaluates the student feedback and results obtained. In addition, a number of spin-off projects are the operational issues encountered when the project was implemented for two separate cohorts described which have provided additional benefits to students, the department and local schoolchildren. The paper concludes by outlining future work which is being carried out at the University of Sunderland as a result of this project.
LEGO Mindstorms NXT机器人在本科Java编程入门教学中的应用
摘要:本文描述了2008/9学年在桑德兰大学计算机、工程与技术系开展的一个项目,该项目旨在调查乐高Mindstorms NXT机器人在本科生基本编程技能教学中的潜力。讨论了项目的初始建议和背景,确定了潜在的好处并概述了反馈方法。然后,论文对学生进行了描述,并对学生的反馈和取得的成果进行了评价。此外,若干附带项目是在为上述两个不同群组执行项目时遇到的业务问题,这些项目为学生、该部和当地学童提供了额外的好处。论文最后概述了由于这个项目,桑德兰大学正在开展的未来工作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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