A Brief Survey on the Characteristics of Recent Virtual Exhibitions

Felipe Bortoluzo Mamone, Letícia Brasil Freitas, M. Steagall
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Abstract

The Covid-19 pandemic and the social restriction measures that ensued have had a decisive impact on museum activities over the past two years. Research by the International Council of Museums (ICOM) indicates that about 95% of worldwide museums were closed between April and May 2020, a figure that falls to 27% in the same period in 2021. Given this scenario, there has been a notable increase in digital communications and activities of these institutions, either by making collections and exhibitions available online, managing social media, holding live events and teaching programs or by producing newsletters and podcasts. While such surveys are essential, it is also necessary to complement them with qualitative research into the ways in which these activities are being carried out. This paper will examine how a specific kind of digital activity is being developed by the museum sector, namely, the virtual exhibitions. Characterized mainly by the three-dimensionality and the immersion of the interactor, these virtual exhibition spaces carry with them both the complexity that constitutes the idea of a virtual museum and the structural deficiencies that affect cultural institutions and, in particular, their sectors of Information and Communication Technology (ICTs). Thus, two criteria were chosen to characterize these exhibits, namely, the technologies commonly used in their conception and the relationship they establish or do not establish with a tangible space. To this end, recent cases of spaces built through the use of 360º photography and 3D modeling have been selected and analyzed as to highlight the distinctive features of these technologies and how they instantiate different relationships between elements of the digital and the tangible. This analysis bring into consideration specific elements of these exhibitions, such as their interfaces and the modes of displacement and visualization they allow, the quality of the reproduction of the artworks and the possibility of accessing complementary information and media about them, the multiplicity of the points of view, their compatibility with certain devices, among others. Finally, we will reflect on the way in which these virtual exhibitions replicate, augment or dismiss physical spaces for their conception. Instead of the usual opposition between virtual and actual, such spaces express the possibility of complementation between elements restricted to the tangible or the digital - complementation, needless to say, that does not always take place. Thus, virtual exhibitions are important vectors to reflect on the advantages and difficulties that digital technologies pose for the museum sector.
浅谈近年来虚拟展览的特点
过去两年,新冠肺炎疫情和随之而来的社会限制措施对博物馆活动产生了决定性影响。国际博物馆理事会(ICOM)的研究表明,2020年4月至5月期间,全球约有95%的博物馆关闭,而到2021年同期,这一数字将降至27%。在这种情况下,这些机构的数字通信和活动显著增加,要么通过在线提供收藏和展览,管理社交媒体,举办现场活动和教学计划,要么通过制作新闻通讯和播客。虽然这种调查是必不可少的,但也有必要对开展这些活动的方式进行定性研究。本文将研究博物馆部门如何开发一种特定的数字活动,即虚拟展览。这些虚拟展览空间的主要特点是三维性和互动者的沉浸性,它们既具有构成虚拟博物馆概念的复杂性,也具有影响文化机构,特别是其信息和通信技术(ict)部门的结构缺陷。因此,选择了两个标准来描述这些展品的特征,即在其概念中通常使用的技术以及它们与有形空间建立或不建立的关系。为此,最近通过使用360º摄影和3D建模构建的空间案例被选择和分析,以突出这些技术的独特特征,以及它们如何实例化数字元素和有形元素之间的不同关系。这种分析考虑了这些展览的具体元素,例如它们的界面和它们所允许的位移和可视化模式,艺术品的复制质量和获取关于它们的互补信息和媒体的可能性,观点的多样性,它们与某些设备的兼容性等等。最后,我们将反思这些虚拟展览如何复制、增强或消除物理空间的概念。与通常的虚拟与现实的对立不同,这样的空间表达了局限于有形或数字的元素之间互补的可能性——不用说,这种互补并不总是发生。因此,虚拟展览是反映数字技术给博物馆部门带来的优势和困难的重要载体。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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