Physics-Based Urban Earthquake Simulation Enhanced by 10.7 BlnDOF × 30 K Time-Step Unstructured FE Non-Linear Seismic Wave Simulation

T. Ichimura, K. Fujita, Seizo Tanaka, M. Hori, Lalith Maddegedara, Y. Shizawa, Hiroshi Kobayashi
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引用次数: 56

Abstract

With the aim of dramatically improving the reliability of urban earthquake response analyses, we developed an unstructured 3-D finite-element-based MPI-OpenMP hybrid seismic wave amplification simulation code, GAMERA. On the K computer, GAMERA was able to achieve a size-up efficiency of 87.1% up to the full K computer. Next, we applied GAMERA to a physics-based urban earthquake response analysis for Tokyo. Using 294,912 CPU cores of the K computer for 11 h, 32 min, we analyzed the 3-D non-linear ground motion of a 10.7 BlnDOF problem with 30 K time steps. Finally, we analyzed the stochastic response of 13,275 building structures in the domain considering uncertainty in structural parameters using 3 h, 56 min of 80,000 CPU cores of the K computer. Although a large amount of computer resources is needed presently, such analyses can change the quality of disaster estimations and are expected to become standard in the future.
10.7 BlnDOF × 30k时间步非结构有限元非线性地震波模拟增强的基于物理的城市地震模拟
为了极大地提高城市地震反应分析的可靠性,我们开发了一种基于MPI-OpenMP的非结构化三维有限元混合地震波放大模拟程序GAMERA。在K计算机上,GAMERA能够达到87.1%的放大效率,达到全K计算机。接下来,我们将GAMERA应用于东京基于物理的城市地震反应分析。利用K计算机294,912个CPU核,在11 h, 32 min的时间内,分析了一个10.7 BlnDOF问题的30 K时间步长的三维非线性地震动。最后,利用K型计算机80000个CPU核的3 h 56 min,分析了考虑结构参数不确定性的区域内13275个建筑结构的随机响应。虽然目前需要大量的计算机资源,但这种分析可以改变灾害估计的质量,并有望在未来成为标准。
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