S. Azmi, Norasnita Ahmad, N. A. Iahad, Ahmad Fadhil Yusof
{"title":"Promoting students' engagement in learning programming through gamification in peer-review discussion forum","authors":"S. Azmi, Norasnita Ahmad, N. A. Iahad, Ahmad Fadhil Yusof","doi":"10.1109/ICRIIS.2017.8002543","DOIUrl":null,"url":null,"abstract":"Transforming the conventional ways of teaching programming is essential to help lecturer to retain student's engagement with the academic matter. One of the approach is to improve the conventional ways of teaching by activating the collaborative aspect among students through the support of discussion forum. However, some concerns growth regarding the participation from the student. The use of discussion forum sometimes is incapable to spark participation among students. Gamification has grown attention among researchers to be applied in engaging students in programming courses. Thus, this research hypothesis the embedding of gamification as one of an interesting solution to attract students' engagement through the support of discussion forum.","PeriodicalId":384130,"journal":{"name":"2017 International Conference on Research and Innovation in Information Systems (ICRIIS)","volume":"21 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 International Conference on Research and Innovation in Information Systems (ICRIIS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICRIIS.2017.8002543","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 7
Abstract
Transforming the conventional ways of teaching programming is essential to help lecturer to retain student's engagement with the academic matter. One of the approach is to improve the conventional ways of teaching by activating the collaborative aspect among students through the support of discussion forum. However, some concerns growth regarding the participation from the student. The use of discussion forum sometimes is incapable to spark participation among students. Gamification has grown attention among researchers to be applied in engaging students in programming courses. Thus, this research hypothesis the embedding of gamification as one of an interesting solution to attract students' engagement through the support of discussion forum.