Spherical Q2-tree for sampling dynamic environment sequences

Liang Wan, T. Wong, A. Leung
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引用次数: 30

Abstract

Previous methods in environment map sampling seldom consider a sequence of dynamic environment maps. The generated sampling patterns of the sequence may not maintain the temporal illumination consistency and result in choppy animation. In this paper, we propose a novel approach, spherical Q2-tree, to address this consistency problem. The local adaptive nature of the proposed method suppresses the abrupt change in the generated sampling patterns over time, hence ensures a smooth and consistent illumination. By partitioning the spherical surface with simple curvilinear equations, we construct a quadrilateral-based quadtree over the sphere. This Q2-tree allows us to adaptively sample the environment based on an importance metric and generates low-discrepancy sampling patterns. No time-consuming relaxation is required. The sampling patterns of a dynamic sequence are rapidly generated by making use of the summed area table and exploiting the coherence of consecutive frames. From our experiments, the rendering quality of our sampling pattern for a static environment map is comparable to previous methods. However, our method produces smooth and consistent animation for a sequence of dynamic environment maps, even the number of samples is kept constant over time.
用于动态环境序列采样的球形q2树
以往的环境图采样方法很少考虑动态环境图序列。所生成的序列的采样模式可能不能保持时间照明的一致性,从而导致不稳定的动画。在本文中,我们提出了一种新的方法,球形q2树,来解决这个一致性问题。该方法的局部自适应特性抑制了随时间产生的采样模式的突变,从而确保了平滑和一致的照明。通过用简单的曲线方程对球面进行划分,在球面上构造了基于四边形的四叉树。这个q2树允许我们根据重要性度量自适应地对环境进行采样,并生成低差异采样模式。不需要耗时的放松。利用求和面积表,利用连续帧的相干性,快速生成动态序列的采样模式。从我们的实验来看,我们的静态环境地图采样模式的渲染质量与以前的方法相当。然而,我们的方法为一系列动态环境地图产生平滑和一致的动画,即使样本数量随时间保持不变。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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