Visualizing Urban Anaylsis in Mixed Reality

Lukas Treyer, A. Koltsova, S. Georgakopoulou
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引用次数: 2

Abstract

This paper focuses on the computational creation of animated data visualization used to communicate urban analysis and design in a video. The goal is to combine abstract analysis information with concrete qualitative impressions of a location in the case study area of Zurich. Different urban analysis methods are used to procedurally create an animation with the open source software Blender that facilitates also the compositing process of animation with video. The resulting videos are created during an elective course at ETH Zurich. Anticipating the advent of augmented and mixed reality applications for daily life, we elaborate on their usability for urban design, education and collaborative planning with relatively easy to learn video effect methods. Not only different levels of abstraction are visualized but also -- inherent to the medium of video -- the relation to time.
混合现实中的可视化城市分析
本文的重点是动画数据可视化的计算创建,用于在视频中传达城市分析和设计。目标是将抽象的分析信息与苏黎世案例研究区域的具体定性印象相结合。不同的城市分析方法被用来用开源软件Blender程序地创建动画,这也促进了动画与视频的合成过程。这些视频是在苏黎世联邦理工学院的一门选修课上制作的。展望增强现实和混合现实在日常生活中的应用,我们用相对容易学习的视频效果方法阐述了它们在城市设计、教育和协同规划方面的可用性。不仅不同层次的抽象被可视化,而且——视频媒介固有的——与时间的关系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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