H. Tannous, Cyrille Grébonval, D. Istrate, A. Perrochon, T. Dao
{"title":"Cognitive and functional rehabilitation using serious games and a system of systems approach","authors":"H. Tannous, Cyrille Grébonval, D. Istrate, A. Perrochon, T. Dao","doi":"10.1109/SYSOSE.2018.8428731","DOIUrl":null,"url":null,"abstract":"Home-based rehabilitation is an essential step to maximize the recovery of patients during their rehabilitation programs. Experts, between scheduled sessions, recommend home-based rehabilitation exercises. However, there is a lack of motivation for patients to perform these repetitive tasks. Serious games have been used recently as a solution for this problem. These games also help improve the patient motivation problem, but most of them do not include cognitive aspects. In this paper, we propose a serious gaming system, for cognitive and functional rehabilitation, implemented using a system of systems approach. The overall system integrates inertial sensors and Kinect cameras to estimate the kinematic data of the patient, and a dance pad to interact with the game.","PeriodicalId":314200,"journal":{"name":"2018 13th Annual Conference on System of Systems Engineering (SoSE)","volume":"19 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 13th Annual Conference on System of Systems Engineering (SoSE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SYSOSE.2018.8428731","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
Abstract
Home-based rehabilitation is an essential step to maximize the recovery of patients during their rehabilitation programs. Experts, between scheduled sessions, recommend home-based rehabilitation exercises. However, there is a lack of motivation for patients to perform these repetitive tasks. Serious games have been used recently as a solution for this problem. These games also help improve the patient motivation problem, but most of them do not include cognitive aspects. In this paper, we propose a serious gaming system, for cognitive and functional rehabilitation, implemented using a system of systems approach. The overall system integrates inertial sensors and Kinect cameras to estimate the kinematic data of the patient, and a dance pad to interact with the game.