Automatic reward shaping in Reinforcement Learning using graph analysis

M. Marashi, A. Khalilian, M. Shiri
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引用次数: 11

Abstract

Reinforcement Learning is a popular context of machine learning that aims at improving the behavior of autonomous agents that learn from interactions with the environment. However, it is often costly, time consuming, and even dangerous. To deal with these problems, reward shaping has been used as a powerful method to accelerate the learning speed of the agent. The principle idea is to incorporate a numerical feedback, other than environment reward, for the learning agent. However, finding an efficient potential function to shape the reward is still an interesting area of research. In this paper, a new algorithm has been proposed that receives the environment graph, performs some new analysis, and provides the extracted information for the learning agent to accelerate the speed of learning. This information includes sub goals, bad states, and sub environments with different exploration, or reward, values. To evaluate this algorithm an experimental study has been conducted on two benchmark environments, Six Rooms and Maze. The obtained results demonstrate the effectiveness of the proposed algorithm.
基于图分析的强化学习中的自动奖励形成
强化学习是机器学习的一个流行背景,旨在改善从与环境的交互中学习的自主代理的行为。然而,它通常是昂贵的、耗时的,甚至是危险的。为了解决这些问题,奖励塑造被用作加速智能体学习速度的一种有效方法。主要思想是为学习代理结合一个数值反馈,而不是环境奖励。然而,寻找一个有效的潜在函数来塑造奖励仍然是一个有趣的研究领域。本文提出了一种新的算法,该算法接收环境图,进行一些新的分析,并将提取的信息提供给学习代理,以加快学习速度。这些信息包括子目标、坏状态和具有不同探索或奖励价值的子环境。为了评估该算法,在六个房间和迷宫两个基准环境下进行了实验研究。仿真结果验证了该算法的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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