A Subjective Study of Multi-Dimensional Aesthetic Assessment for Mobile Game Image

Suiyi Ling, Junle Wang, Wenming Huang, Yundi Guo, Like Zhang, Yanqing Jing, P. Le Callet
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引用次数: 11

Abstract

Nowadays, mobile gaming has become one of the most rapidly developing fields boosted by fast-evolving techniques, which also gradually becomes one of the biggest parts of modern digital entertainment. With the exponential growth of users, published mobile games, and higher expectations for gaming experiences, multi-dimensional aesthetic assessment is essential in providing guidance for graphic/game developers, quality control of the overall gaming system, and achieving a better trade-off between gaming image quality and the rendering complexity (limited by the device performance). So far, most of the relative researches have been limited to only one dimension evaluation e.g., quality assessment considering streaming artifacts, which neglects other important aesthetic-related perspectives. In this paper, a comprehensive subjective study is presented considering multi-dimensional aesthetic factors (i.e., the fineness, color harmony, colorfulness, and overall quality) of mobile gaming images. Throughout extensive conducted experiments on the collected large-scale dataset, we discuss the relationships between different dimensions, and benchmark different image metrics designed for various purposes.
手机游戏图像多维审美评价的主观研究
如今,在快速发展的技术推动下,手机游戏已成为发展最快的领域之一,并逐渐成为现代数字娱乐的最大组成部分之一。随着用户的指数级增长,已发行的手机游戏以及对游戏体验的更高期望,多维美学评估对于为图像/游戏开发者提供指导,整体游戏系统的质量控制以及在游戏图像质量和渲染复杂性(受设备性能限制)之间实现更好的权衡至关重要。到目前为止,大多数相关研究都局限于一个维度的评估,例如考虑流工件的质量评估,而忽略了其他重要的美学相关角度。本文将综合考虑手机游戏图像的多维美学因素(即精细度、色彩和谐度、色彩丰富度和整体质量)进行主观研究。通过在收集的大规模数据集上进行的广泛实验,我们讨论了不同维度之间的关系,并对为各种目的设计的不同图像度量进行基准测试。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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