An Empirical Study of Goal Setting in UX/UI-design

V. Kompaniets, A. Lyz, A. Kazanskaya
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Abstract

The article is devoted to the empirical experience of goal-setting research in the process of UX/UI design. The study was conducted on the basis of the master's program "Ergodesign of the user interface", implemented in the Institute of Computer Technologies and Information Security of the Southern Federal University in accordance with the relevant professional standard "Specialist in the design of graphic and user interfaces." The UX/UI-design module of this program is built according to the classical level system of elements by J. Garrett. The article considers filling the system level framework with a minimum set of specific methods and tools that have proved their effectiveness and didactic value. In this regard, it is very promising in the tasks of researching user experience, including its unconscious components, instrumental methods of oculography and electroencephalography are presented, which are now being implemented by relatively inexpensive and compact devices, in particular, Eye Tribe eye tracking and the NeuroSky MindWave neuro headset. The conclusion is made that G. Garrett’s system of elements is still of high practical importance as a visual goal-setting tool in the process of UX/UI design.
UX/ ui设计中目标设定的实证研究
本文致力于UX/UI设计过程中目标设定研究的实证经验。本研究是在南方联邦大学计算机技术与信息安全研究所根据相关专业标准“图形与用户界面设计专家”实施的硕士课程“用户界面的Ergodesign”的基础上进行的。本程序的UX/ ui设计模块是根据J. Garrett的经典元素等级系统构建的。本文考虑用最少的特定方法和工具来填充系统级框架,这些方法和工具已经证明了它们的有效性和教学价值。在这方面,它在研究用户体验的任务中非常有前途,包括它的无意识成分,提出了眼图和脑电图的仪器方法,这些方法现在被相对便宜和紧凑的设备实现,特别是Eye Tribe眼动追踪和NeuroSky MindWave神经耳机。G. Garrett的元素系统作为一种视觉目标设定工具在UX/UI设计过程中仍然具有很高的现实意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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