“Soul Hunter”: A novel augmented reality application in theme parks

Dongdong Weng, Weipeng Xu, Dong Li, Yongtian Wang, Yue Liu
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引用次数: 6

Abstract

This paper introduces a novel augmented reality shooting game named “Soul Hunter”, which has been successfully operating in a theme park in China. Soul Hunter adopts an innovative infrared marker scheme to build a mobile augmented reality application in a wide area. It is an extension of the traditional first person game, in which a player is able to fight with virtual ghost through a gunlike device in real environment. This paper describes the challenges of applying augmented reality in theme parks and shares some experiences in solving the problems encountered in practical applications.
“灵魂猎人”:主题公园的新型增强现实应用
本文介绍了一款新型的增强现实射击游戏“灵魂猎人”,该游戏已在中国某主题公园成功运营。灵魂猎人采用了一种创新的红外标记方案,构建了一个大范围的移动增强现实应用。它是传统第一人称游戏的延伸,在这种游戏中,玩家可以在真实环境中通过类似枪支的设备与虚拟幽灵战斗。本文阐述了在主题公园中应用增强现实技术所面临的挑战,并分享了一些解决实际应用中遇到的问题的经验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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