Identifying Factors Affecting the Immersion and Concentration of Players in Serious Games

Reza Moradi Rahimabad, Mohammad Hossein Rezvani
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引用次数: 6

Abstract

Serious games are a type of digital games designed for a purpose other than pure entertainment. These games are used in various fields such as defense, education, scientific exploration, health care, emergency management, city planning, engineering, and politics. Given that some of these games are story-driven, it is necessary to accurately identify the factors that affect the concentration and immersion of players. In this paper, we examine the effect of design of challenges, gameplay, aesthetic factors, the player’s previous attitude towards the game, and enjoyment on the player’s immersion. The study is based on structural analysis using data collection through a questionnaire. Through path analysis and regression, we identify important factors and then prioritize them. Our study also shows that game credibility plays an important role as a mediating variable on concentration and immersion. The results of this research have important implications for serious game designers. The test results show that our proposed model has good reliability, validity and correlation.
确定影响玩家在严肃游戏中的沉浸感和注意力的因素
严肃游戏是一种不以纯粹娱乐为目的而设计的数字游戏。这些游戏应用于国防、教育、科学探索、卫生保健、应急管理、城市规划、工程和政治等各个领域。考虑到其中一些游戏是故事驱动的,我们有必要准确地识别影响玩家注意力和沉浸感的因素。在本文中,我们将分析挑战设计、玩法、美学因素、玩家之前对游戏的态度以及对玩家沉浸感的享受等因素的影响。本研究以结构分析为基础,通过问卷调查收集数据。通过路径分析和回归,我们确定了重要因素,并对其进行优先排序。我们的研究还表明,游戏可信度作为集中和沉浸的中介变量发挥着重要作用。这项研究的结果对严肃的游戏设计师具有重要意义。实验结果表明,该模型具有良好的信度、效度和相关性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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