Fourier principles for emotion-based human figure animation

M. Unuma, K. Anjyo, R. Takeuchi
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引用次数: 513

Abstract

This paper describes the method for modeling human figure locomotions with emotions. Fourier expansions of experimental data of actual human behaviors serve as a basis from which the method can interpolate or extrapolate the human locomotions. This means, for instance, that transition from a walk to a run is smoothly and realistically performed by the method. Moreover an individual's character or mood, appearing during the human behaviors, is also extracted by the method. For example, the method gets "briskness" from the experimental data for a "normal" walk and a "brisk" walk. Then the "brisk" run is generated by the method, using another Fourier expansion of the measured data of running. The superposition of these human behaviors is shown as an efficient technique for generating rich variations of human locomotions. In addition, step-length, speed, and hip position during the locomotions are also modeled, and then interactively controlled to get a desired animation. Abstract
基于情感的人物动画的傅立叶原理
本文描述了一种基于情感的人体运动建模方法。实际人类行为的实验数据的傅里叶展开式作为该方法可以内插或外推人类运动的基础。这意味着,例如,从步行到跑步的过渡是平稳和现实地执行该方法。此外,该方法还提取了在人类行为过程中出现的个体性格或情绪。例如,该方法从“正常”行走和“轻快”行走的实验数据中获得“轻快”。然后,使用另一种傅立叶展开方法对跑步测量数据进行“快跑”生成。这些人类行为的叠加被证明是一种产生人类运动丰富变化的有效技术。此外,在运动过程中,步长,速度和髋部位置也被建模,然后交互控制,以获得所需的动画。摘要
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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