In store shelf display technology for enhancing customer brand recognition

Carlos A. Arce-Lopera, Gilberto D. Avendaño, Brayan Rodríguez, D. Victoria
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引用次数: 2

Abstract

Customer brand recognition is a critical factor in the retail environment. Here, we tested two prototypes with ambient technology and gamification elements in a store shelf display for enhancing customer brand recognition. The first prototype focused on showcasing the environmental labor of the company when the customer played a ball tossing game. The second prototype was a shelf display with a virtual reality experience based on the brand identity. Subjects tested both prototypes using a user engagement scale and results show that they were positively perceived in usability and enhance user engagement, brand recall and brand perception.
提高客户品牌认知度的店内货架展示技术
顾客对品牌的认可是零售环境中的一个关键因素。在此,我们测试了两个在商店货架陈列中使用环境技术和游戏化元素的原型,以提高顾客的品牌识别度。第一个原型主要是在顾客玩抛球游戏时展示公司的环保劳动。第二个原型是基于品牌识别的虚拟现实体验货架展示。受试者使用用户参与量表对这两个原型进行了测试,结果表明它们在可用性方面获得了积极评价,并提高了用户参与度、品牌回忆度和品牌认知度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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