Graph Attention Memory for Visual Navigation

Dong Li, Dongbin Zhao, Qichao Zhang, Yuzheng Zhuang, Bin Wang
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引用次数: 10

Abstract

Visual navigation in complex environments is inefficient with traditional reactive policy or general-purposed recurrent policy due to the long-term memory problem. To address this issue, this paper proposes a graph attention memory (GAM) architecture consisting of memory construction module, graph attention module, and control module. The memory construction module builds the topological graph based on supervised learning by taking the exploration prior. Then, guided attention features to reach the goal are extracted with the graph attention module. Finally, the deep reinforcement learning based control module makes decisions based on visual observations and guided attention features. In addition, the convergence of the proposed GAM module for recurrent attention operation is analyzed in this paper. We evaluate GAM-based navigation system in two complex 3D ViZDoom environments. Experimental results show that the GAM-based navigation system outperforms all baselines in both success rate and navigation efficiency, and significantly improves the generalization.
视觉导航的注意记忆图
由于长期记忆问题,传统的反应性策略或通用的循环策略在复杂环境下的视觉导航效率低下。为了解决这一问题,本文提出了一种由记忆构建模块、图形注意模块和控制模块组成的图形注意记忆(GAM)体系结构。记忆构建模块采用先验探索的方法,建立基于监督学习的拓扑图。然后,利用图注意力模块提取达到目标的引导注意力特征。最后,基于深度强化学习的控制模块根据视觉观察和引导注意特征做出决策。此外,本文还对所提出的GAM模块的收敛性进行了分析。我们在两个复杂的3D ViZDoom环境中评估了基于gam的导航系统。实验结果表明,基于gam的导航系统在成功率和导航效率上均优于所有基线,并显著提高了通用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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