Prototyping network architectures on a supercomputer

M. Chan, G. Pacifici, R. Stadler
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引用次数: 13

Abstract

Outlines a methodology for developing network control systems which allows for an evaluation of the dynamic behavior and overall performance at an early stage of the development process. Our approach is to build a software prototype which is designed according to the architecture under consideration and runs the intended control algorithms. The functional and dynamic properties of this prototype are tested and evaluated on an emulation platform that we built for this purpose. By providing support for real-time visualization and interactive emulation, this platform can be used to study multimedia networks in various scenarios, such as different load patterns, network sizes and management operations. The current implementation runs on a KSR-1 and an SP2 parallel processor, which are connected to a graphics workstation via ATM links. We use the platform in several projects, one of which aims at developing an architecture for managing multimedia network services.
在超级计算机上建立网络架构原型
概述了一种开发网络控制系统的方法,该方法允许在开发过程的早期阶段对动态行为和整体性能进行评估。我们的方法是建立一个软件原型,该原型是根据所考虑的架构设计的,并运行预期的控制算法。在为此搭建的仿真平台上对该样机的功能和动态特性进行了测试和评估。通过提供实时可视化和交互式仿真支持,该平台可用于研究不同负载模式、网络规模和管理操作等各种场景下的多媒体网络。当前的实现运行在KSR-1和SP2并行处理器上,它们通过ATM链路连接到图形工作站。我们在几个项目中使用了这个平台,其中一个项目旨在开发一个管理多媒体网络服务的体系结构。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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