Automatic in-betweening in computer assisted animation by exploiting 2.5D modelling techniques

F. D. Fiore, Philip Schaeken, Koen Elens, F. Reeth
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引用次数: 55

Abstract

This paper introduces a new method for automatic in-betweening in computer assisted traditional animation. The solution is based on novel 2.5D modelling and animation techniques within the context of a multi-level approach, starting with basic 2D drawing primitives (curves) at level 0, over explicit 2.5D modelling structures at level 1 and inclusion of 3D information by means of skeletons at level 2, to high-level deformation tools (and possibly other tools for supporting specific purposes such as facial expression) at level 3. The underlying methodologies are explained and implementation results are elucidated.
利用2.5D建模技术,在计算机辅助动画中自动中间
本文介绍了一种计算机辅助传统动画自动中间化的新方法。该解决方案基于多层次方法背景下的新型2.5D建模和动画技术,从0级的基本2D绘图原语(曲线)开始,在1级超过明确的2.5D建模结构,并通过2级的骨骼包含3D信息,到3级的高级变形工具(以及可能支持特定目的的其他工具,如面部表情)。解释了基本的方法,并阐明了实施结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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