A New Basic Teaching Mode for Artistic Disciplines under the Information Age

Feng Yu
{"title":"A New Basic Teaching Mode for Artistic Disciplines under the Information Age","authors":"Feng Yu","doi":"10.1109/ICCSE.2019.8845428","DOIUrl":null,"url":null,"abstract":"What is basic? Requirements on basic artistic education vary from ages: in the agrarian age, the visual demand for capability of imitative reproduction needed stronger realistic creation ability to lay a better basis; in the industrial age, given the detailed division of sectors, a diversity of basic requirements was raised to facilitate commercial manufacturing; in the information age where we exist at present, unprecedented cross-border integration has been witnessed in various industries and cultures, leading to the deviation of basic requirements from those in previous ages. Therefore, we need a new basic training mode under the general background of new creative & entrepreneurial chain, and training shall be implemented from the core of “training on cognition, development of aesthetic analysis, and elaboration on logic of fine art”. Popular expressions of “BIG DATA”, “Big Data”, “Digitalization” and “Mediatization” are exactly typical characteristics of the age which is now going through information explosion. Regardless of the correctness of such a craze, each of us has actually been involved in this torrent and is hardly possible to stay out of it. Meanwhile, big data and big information are intruding into and changing our lives unexpectedly at an amazing speed. CG (Computer Graphics) has been rapidly popularized and developed in the digital field, and can be considered as having changed all design-related visual languages and existing in every sector of work and life; thus, it has further brought about an adjustment of the entire human educational regime, including reflection and deliberation on basic training for cultivating artistic design talents. What is basic education supposed to be for cultivating design talents under the current situation at this information age? Is there any value of the existence of sketching, known as a core course in the basic education system for design majors and the first course for freshmen who major in design? If so, what are its cultivation mode and system supposed to be? How can we tell its essential difference from the original exam-oriented education? What are its key goals of training? Why does such training have coherency and systematicity with the subsequent curriculum arrangement in sophomore and junior years and in internship and graduation project? Is it substantially divorced from social sectors where graduates are employed? Given similar problems emerging in recent years, is there a need for the reform of sketching systems adopted in all-level educational institutions and universities? How does the reform work? What kinds of design talents are expected? What design qualities are required for designers dealing with information media?Considering aforesaid questions, the author has set the basic teaching mode of arts adopted in the first-line university education for 10 years as a basis, which is essentially different from the original sketching system (including design sketch tutorials and other attempts in recent years).","PeriodicalId":351346,"journal":{"name":"2019 14th International Conference on Computer Science & Education (ICCSE)","volume":"55 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 14th International Conference on Computer Science & Education (ICCSE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCSE.2019.8845428","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

Abstract

What is basic? Requirements on basic artistic education vary from ages: in the agrarian age, the visual demand for capability of imitative reproduction needed stronger realistic creation ability to lay a better basis; in the industrial age, given the detailed division of sectors, a diversity of basic requirements was raised to facilitate commercial manufacturing; in the information age where we exist at present, unprecedented cross-border integration has been witnessed in various industries and cultures, leading to the deviation of basic requirements from those in previous ages. Therefore, we need a new basic training mode under the general background of new creative & entrepreneurial chain, and training shall be implemented from the core of “training on cognition, development of aesthetic analysis, and elaboration on logic of fine art”. Popular expressions of “BIG DATA”, “Big Data”, “Digitalization” and “Mediatization” are exactly typical characteristics of the age which is now going through information explosion. Regardless of the correctness of such a craze, each of us has actually been involved in this torrent and is hardly possible to stay out of it. Meanwhile, big data and big information are intruding into and changing our lives unexpectedly at an amazing speed. CG (Computer Graphics) has been rapidly popularized and developed in the digital field, and can be considered as having changed all design-related visual languages and existing in every sector of work and life; thus, it has further brought about an adjustment of the entire human educational regime, including reflection and deliberation on basic training for cultivating artistic design talents. What is basic education supposed to be for cultivating design talents under the current situation at this information age? Is there any value of the existence of sketching, known as a core course in the basic education system for design majors and the first course for freshmen who major in design? If so, what are its cultivation mode and system supposed to be? How can we tell its essential difference from the original exam-oriented education? What are its key goals of training? Why does such training have coherency and systematicity with the subsequent curriculum arrangement in sophomore and junior years and in internship and graduation project? Is it substantially divorced from social sectors where graduates are employed? Given similar problems emerging in recent years, is there a need for the reform of sketching systems adopted in all-level educational institutions and universities? How does the reform work? What kinds of design talents are expected? What design qualities are required for designers dealing with information media?Considering aforesaid questions, the author has set the basic teaching mode of arts adopted in the first-line university education for 10 years as a basis, which is essentially different from the original sketching system (including design sketch tutorials and other attempts in recent years).
信息时代下艺术学科基础教学新模式
什么是基本的?对基础艺术教育的要求因时代而异:农耕时代对模仿复制能力的视觉需求需要更强的写实创作能力来奠定更好的基础;在工业时代,由于部门的详细划分,提出了各种各样的基本要求,以促进商业制造;在我们所处的信息时代,各种行业和文化出现了前所未有的跨界融合,导致基本要求偏离了以往的时代。因此,在新创意创业链的大背景下,我们需要一种新的基础培训模式,从“认知培训、审美分析发展、美术逻辑阐发”这一核心进行培训。“大数据”、“大数据”、“数字化”、“媒体化”等流行词汇正是当今信息爆炸时代的典型特征。不管这种狂热是否正确,我们每个人实际上都卷入了这场洪流,几乎不可能置身其中。与此同时,大数据、大信息正以惊人的速度侵入并改变着我们的生活。CG (Computer Graphics)在数字领域得到了迅速的普及和发展,可以说改变了所有与设计相关的视觉语言,存在于工作和生活的各个领域;从而进一步引发了人类整个教育体制的调整,包括对培养艺术设计人才的基础训练的反思和思考。在信息时代的当前形势下,培养设计人才的基础教育应该是怎样的?速写作为设计专业基础教育体系的核心课程、设计专业大一新生的第一门课程,它的存在有什么价值吗?如果是,它的培养模式和制度应该是怎样的?如何区分它与原来应试教育的本质区别?培训的主要目标是什么?为什么这种训练与随后大二、大三的课程安排以及实习、毕业设计有连贯性和系统性?它是否与毕业生就业的社会部门严重脱节?鉴于近年来出现的类似问题,是否有必要改革各级教育机构和大学的素描制度?改革是如何进行的?需要什么样的设计人才?处理信息媒体的设计师需要具备什么样的设计品质?考虑到上述问题,笔者以10年来一线大学教育所采用的美术基本教学模式为基础,与原有的速写体系(包括设计速写教程等近年来的尝试)有本质区别。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信