Soccer without intelligence

Tekin Meriçli, H. Levent Akin
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引用次数: 6

Abstract

Robot soccer is an excellent testbed to explore innovative ideas and test the algorithms in multi-agent systems (MAS) research. A soccer team should play in an organized manner in order to score more goals than the opponent, which requires well-developed individual and collaborative skills, such as dribbling the ball, positioning, and passing. However, none of these skills needs to be perfect and they do not require highly complicated models to give satisfactory results. This paper proposes an approach inspired from ants, which are modeled as Braitenberg vehicles for implementing those skills as combinations of very primitive behaviors without using explicit communication and role assignment mechanisms, and applying reinforcement learning to construct the optimal state-action mapping. Experiments demonstrate that a team of robots can indeed learn to play soccer reasonably well without using complex environment models and state representations. After very short training sessions, the team started scoring more than its opponents that use complex behavior codes, and as a result of having very simple state representation, the team could adapt to the strategies of the opponent teams during the games.
没有智力的足球
在多智能体系统(MAS)的研究中,机器人足球是探索创新思想和测试算法的一个很好的实验平台。一支足球队应该以一种有组织的方式踢球,以便比对手进更多的球,这需要高度发展的个人和合作技能,如带球、定位和传球。然而,这些技能都不需要完美,也不需要高度复杂的模型来给出令人满意的结果。本文提出了一种受蚂蚁启发的方法,该方法被建模为britenberg工具,用于将这些技能作为非常原始行为的组合来实现,而不使用明确的沟通和角色分配机制,并应用强化学习来构建最佳状态-动作映射。实验表明,一组机器人确实可以在不使用复杂的环境模型和状态表示的情况下很好地学习踢足球。经过很短的训练后,该团队开始比使用复杂行为代码的对手得分更多,并且由于具有非常简单的状态表示,该团队可以在游戏中适应对手团队的策略。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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