An efficient rendering using multiple static object buffers

Youngjae Chun, Kyoungsu Oh, Hyung-Il Choi
{"title":"An efficient rendering using multiple static object buffers","authors":"Youngjae Chun, Kyoungsu Oh, Hyung-Il Choi","doi":"10.1109/ICCCSN.2012.6215745","DOIUrl":null,"url":null,"abstract":"We introduce an efficient rendering technique using temporal coherence to make a 3D scene including complex but static 3D models. In order to render a realistic and complex 3D scene, we need to use huge amounts of polygon or complicate rendering algorithm. Almost computer graphics techniques have been researched to generate sophisticated image in real-time. Since consecutive image sequence has temporal coherence, a previous render result is a good resource to predict a current scene. We replace static objects with previous frames which are drawn for static objects. Fixed viewport allows us to reuse previous frames without any modification. However, sometime a static object becomes dynamic and we have to update previous frame. We reduced the update overhead by distributing static objects in several group. Our method generates static object buffers as many as the number of group and updates each buffer independently. As a result, we can present tens of millions of polygons in real-time.","PeriodicalId":102811,"journal":{"name":"2012 International Conference on Cloud Computing and Social Networking (ICCCSN)","volume":"14 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-04-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 International Conference on Cloud Computing and Social Networking (ICCCSN)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCCSN.2012.6215745","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

We introduce an efficient rendering technique using temporal coherence to make a 3D scene including complex but static 3D models. In order to render a realistic and complex 3D scene, we need to use huge amounts of polygon or complicate rendering algorithm. Almost computer graphics techniques have been researched to generate sophisticated image in real-time. Since consecutive image sequence has temporal coherence, a previous render result is a good resource to predict a current scene. We replace static objects with previous frames which are drawn for static objects. Fixed viewport allows us to reuse previous frames without any modification. However, sometime a static object becomes dynamic and we have to update previous frame. We reduced the update overhead by distributing static objects in several group. Our method generates static object buffers as many as the number of group and updates each buffer independently. As a result, we can present tens of millions of polygons in real-time.
使用多个静态对象缓冲区的高效渲染
我们介绍了一种有效的渲染技术,使用时间一致性来制作3D场景,包括复杂但静态的3D模型。为了渲染逼真而复杂的3D场景,我们需要使用大量的多边形或复杂的渲染算法。几乎已经研究了计算机图形技术来实时生成复杂的图像。由于连续图像序列具有时间相干性,因此先前的渲染结果是预测当前场景的良好资源。我们用之前为静态对象绘制的帧替换静态对象。固定的视口允许我们在没有任何修改的情况下重用以前的帧。然而,有时一个静态对象变成动态的,我们必须更新之前的框架。我们通过将静态对象分成几组来减少更新开销。我们的方法生成与组数量相同的静态对象缓冲区,并独立更新每个缓冲区。因此,我们可以实时呈现数千万个多边形。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信