Fast and reliable space leaping for interactive volume rendering

M. Wan, Aamir Sadiq, A. Kaufman
{"title":"Fast and reliable space leaping for interactive volume rendering","authors":"M. Wan, Aamir Sadiq, A. Kaufman","doi":"10.1109/VISUAL.2002.1183775","DOIUrl":null,"url":null,"abstract":"We present a fast and reliable space-leaping scheme to accelerate ray casting during interactive navigation in a complex volumetric scene, where we combine innovative space-leaping techniques in a number of ways. First, we derive most of the pixel depths at the current frame by exploiting the temporal coherence during navigation, where we employ a novel fast cell-based reprojection scheme that is more reliable than the traditional intersection-point based reprojection. Next, we exploit the object space coherence to quickly detect the remaining pixel depths, by using a precomputed accurate distance field that stores the Euclidean distance from each empty (background) voxel toward its nearest object boundary. In addition, we propose an effective solution to the challenging new-incoming-objects problem during navigation. Our algorithm has been implemented on a 16-processor SGI Power Challenge and reached interactive rendering rates at more than 10 Hz during the navigation inside 512/sup 3/ volume data sets acquired from both a simulation phantom and actual patients.","PeriodicalId":196064,"journal":{"name":"IEEE Visualization, 2002. VIS 2002.","volume":"33 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2002-10-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"30","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Visualization, 2002. VIS 2002.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VISUAL.2002.1183775","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 30

Abstract

We present a fast and reliable space-leaping scheme to accelerate ray casting during interactive navigation in a complex volumetric scene, where we combine innovative space-leaping techniques in a number of ways. First, we derive most of the pixel depths at the current frame by exploiting the temporal coherence during navigation, where we employ a novel fast cell-based reprojection scheme that is more reliable than the traditional intersection-point based reprojection. Next, we exploit the object space coherence to quickly detect the remaining pixel depths, by using a precomputed accurate distance field that stores the Euclidean distance from each empty (background) voxel toward its nearest object boundary. In addition, we propose an effective solution to the challenging new-incoming-objects problem during navigation. Our algorithm has been implemented on a 16-processor SGI Power Challenge and reached interactive rendering rates at more than 10 Hz during the navigation inside 512/sup 3/ volume data sets acquired from both a simulation phantom and actual patients.
快速可靠的空间跳跃,用于交互式体绘制
我们提出了一种快速可靠的空间跳跃方案,在复杂的体积场景中加速交互导航中的光线投射,我们在许多方面结合了创新的空间跳跃技术。首先,我们利用导航过程中的时间相干性获得当前帧的大部分像素深度,其中我们采用了一种新的基于单元的快速重投影方案,该方案比传统的基于交叉点的重投影更可靠。接下来,我们利用目标空间相干性来快速检测剩余的像素深度,通过使用预先计算的精确距离场,该距离场存储从每个空(背景)体素到其最近的目标边界的欧几里得距离。此外,我们还针对导航过程中具有挑战性的新目标问题提出了一种有效的解决方案。我们的算法已在16处理器的SGI Power Challenge上实现,并在从模拟幻影和实际患者获取的512/sup 3/ volume数据集中导航时达到了超过10 Hz的交互渲染速率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信