An online agent-based search approach in automated computer game testing with model construction

Samira Shirzadehhajimahmood, I. Prasetya, F. Dignum, M. Dastani
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引用次数: 1

Abstract

The complexity of computer games is ever increasing. In this setup, guiding an automated test algorithm to find a solution to solve a testing task in a game's huge interaction space is very challenging. Having a model of a system to automatically generate test cases would have a strong impact on the effectiveness and efficiency of the algorithm. However, manually constructing a model turns out to be expensive and time-consuming. In this study, we propose an online agent-based search approach to solve common testing tasks when testing computer games that also constructs a model of the system on-the-fly based on the given task, which is then exploited to solve the task. To demonstrate the efficiency of our approach, a case study is conducted using a game called Lab Recruits.
基于模型构建的计算机游戏自动测试中基于在线代理的搜索方法
电脑游戏的复杂性在不断增加。在这种情况下,引导自动测试算法在游戏巨大的交互空间中找到解决测试任务的方法是非常具有挑战性的。拥有一个系统模型来自动生成测试用例将对算法的有效性和效率产生强烈的影响。然而,手工构建模型是昂贵且耗时的。在这项研究中,我们提出了一种基于在线代理的搜索方法来解决测试电脑游戏时的常见测试任务,该方法还基于给定的任务构建了系统的动态模型,然后利用该模型来解决任务。为了证明我们方法的有效性,我们使用一个名为“实验室招募”的游戏进行了一个案例研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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