Hybrid Cloud Rendering System for Massive CAD Models

A. Moreira, Paulo Ivson, Waldemar Celes Filho
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引用次数: 2

Abstract

The recent advances in cloud services enable an increasing number of applications to offload their intensive tasks to remote computers. Cloud rendering comprises a set of services capable of rendering a 3D scene on a remote workstation. Notable progress in this field has been made by cloud gaming services. However, a gap remains between existing cloud rendering systems and other graphics-intensive applications, such as visualization of Computer-Aided Design (CAD) models. Existing cloud gaming services are not suitable to efficiently render these particular 3D scenes. CAD models contain many more objects than a regular game scene, requiring specific assumptions and optimizations to deliver an interactive user experience. In this work, we discuss and propose a novel hybrid cloud rendering system for massive 3D CAD models of industrial plants. The obtained results show that our technique can achieve high frame rates with satisfactory image quality even in a constrained environment, such as a high latency network or obsolete computer hardware.
用于大规模CAD模型的混合云渲染系统
云服务的最新进展使越来越多的应用程序能够将其繁重的任务卸载到远程计算机上。云渲染包括一组能够在远程工作站上渲染3D场景的服务。云游戏服务在这一领域取得了显著进展。然而,在现有的云渲染系统和其他图形密集型应用程序(如计算机辅助设计(CAD)模型的可视化)之间仍然存在差距。现有的云游戏服务并不适合有效地渲染这些特定的3D场景。CAD模型包含比常规游戏场景更多的对象,需要特定的假设和优化来提供交互式用户体验。在这项工作中,我们讨论并提出了一种新的混合云渲染系统,用于大规模工业厂房的3D CAD模型。结果表明,即使在高延迟网络或过时的计算机硬件等受限环境下,我们的技术也可以实现高帧率和令人满意的图像质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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