Using Real Objects for Interaction in Virtual Reality

Ryota Yoshimoto, Mariko Sasakura
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引用次数: 5

Abstract

Output devices to view Virtual Reality (VR), like Head Mount Displays, are getting common lately. However, there is no standard input devices to tell computers user's intention in VR yet. According to the naive intuition, using real objects that has similar shapes as in VR is the better way than using controllers like mouses or game controllers to manipulate objects showed in VR. But is it true? To make it clear, we develop an game system like tower defense. Users played the game in two ways, one is using real objects, the other is using mouse to place "Towers". As the result of questionnaire after game plays, "easy to use" factor was lower for the real objects operation mainly because of the technical difficulties like object detection failure. But the "fun to use" factor was still higher for the real objects than the controllers. It show that using real objects has high potential for interaction between users and the VR system.
在虚拟现实中使用真实对象进行交互
观看虚拟现实(VR)的输出设备,如头戴式显示器,最近变得越来越普遍。然而,目前还没有标准的输入设备来告诉计算机用户在VR中的意图。根据天真的直觉,使用与VR中形状相似的真实物体比使用鼠标或游戏控制器等控制器来操作VR中显示的物体更好。但这是真的吗?明确地说,我们开发了一个类似塔防的游戏系统。用户通过两种方式玩游戏,一种是使用实物,另一种是使用鼠标放置“塔”。游戏结束后的问卷调查结果显示,真实物体操作的“易使用”因素较低,主要是由于物体检测失败等技术难点。但真实物体的“使用乐趣”因素仍然高于控制器。这表明使用真实的物体在用户和VR系统之间具有很大的交互潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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