Scalable information sharing in large scale distributed systems

EW 7 Pub Date : 1996-09-09 DOI:10.1145/504450.504480
M. Ahamad, S. Bhola, R. Kordale, F. Torres-Rojas
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引用次数: 7

Abstract

Many application domains have already demonstrated that they can benefit greatly if efficient access can be provided to shared information across widely distributed users. We use the generic term object to describe units of shared information which could include files, web pages or language defined objects. Future applications will require object sharing modes richer than simple browsing. For example, a collaboration system that allows users distributed world-wide (e.g., managers of a multinational company) to interact with each other must manipulate objects that are both read and updated at multiple locations.Several assumptions, which are natural in the context of large scale systems, can be made about scalable object sharing systems. First, such systems will consist of many server nodes that will act as the storehouses for shared objects. These servers will enable access to objects to a much larger number of client nodes. To avoid high latencies and communication costs, servers will store replicated copies of objects frequently accessed by clients in their vicinity. Furthermore, clients will cache objects to reduce access latency and frequency of communication with servers. Both replication at servers and caching at clients result in multiple copies of an object which introduces the problem of maintaining consistency among the copies.Many levels of consistency are possible and the choice of a particular consistency level has implications on the programming as well as performance of a distributed application. Although consistency requirements across copies of a single object are easily seen, such requirements can arise between copies of different but related objects. For example, assume that user 1 writes a memo object ol to produce version o1,1 and later generates its updated version ol,2. User 2 reads ol,2 and writes memo object o2 in response. If user 3 reads memo o2 and wants to read o1 to understand it, it must be provided ol,2 and not o1,1 which could have been cached by it due to a previous read. Thus, consistency requirements exist across copies of ol and o2 even when user 3 accesses them in a read-only mode.We first identify some requirements that must be met by scalable object sharing schemes. We present arguments to demonstrate that existing techniques cannot easily be adapted to meet these requirements. This is followed by an outline of our approach.
大规模分布式系统中的可扩展信息共享
许多应用程序领域已经证明,如果能够为分布广泛的用户之间的共享信息提供有效的访问,它们将受益匪浅。我们使用通用术语“对象”来描述共享信息的单元,它可以包括文件、网页或语言定义的对象。未来的应用程序将需要比简单浏览更丰富的对象共享模式。例如,允许分布在世界各地的用户(例如,跨国公司的管理人员)相互交互的协作系统必须操作在多个位置读取和更新的对象。对于可扩展的对象共享系统,可以做出几个假设,这在大规模系统的背景下是很自然的。首先,这样的系统将由许多服务器节点组成,这些节点将充当共享对象的存储库。这些服务器将支持访问更多客户端节点的对象。为了避免高延迟和通信成本,服务器将在其附近存储客户端经常访问的对象的复制副本。此外,客户端将缓存对象以减少访问延迟和与服务器通信的频率。服务器上的复制和客户端的缓存都会产生一个对象的多个副本,这就引入了维护副本之间一致性的问题。可能有许多级别的一致性,选择特定的一致性级别对分布式应用程序的编程和性能都有影响。尽管跨单个对象副本的一致性需求很容易看到,但这种需求可能出现在不同但相关对象的副本之间。例如,假设用户1写一个备忘录对象ol来生成版本o1,1,然后生成其更新后的版本ol,2。用户2读取ol,2并写入备忘录对象o2作为响应。如果用户3读取备忘录o2,并希望读取备忘录o1来理解备忘录,则必须提供备忘录o1,2,而不是o1,1,因为之前的读取可能已经缓存了备忘录o1,2。因此,即使用户3以只读模式访问ol和o2的副本,也存在一致性要求。我们首先确定了可伸缩对象共享方案必须满足的一些要求。我们提出论据来证明现有的技术不能轻易地适应这些要求。接下来是我们方法的概要。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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