An Avatar-Based Approach to 3D User Interface Design for Children

Tian Wang, Xizhi Li, Jiaoying Shi
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引用次数: 9

Abstract

What works for adults will not necessarily work for children; however, most of the people designing and creating the user experience today still have not designed for children as a user group. Hopefully, this practical paper will appeal to those who aim children as end users in their 3D applications, but are unsure about how to proceed. The prototype used in the paper is a 3D content creation game, in which the children are enticed to do highly frequent professional 3D editing jobs with our redesigned 3D user interface, such as 3D terrain editing and texturing, 3D object creation and manipulation with aesthetic or functional goals, 3D scene composing with high spatial complexity, self-motivated story making in 3D worlds, and some kids-invented methods of 3D navigation and path-finding by modifying the environment and applying physical laws. This paper shows that how the frequent and perplexing manipulations of 3D user interface used by adult professionals could be redesigned and accomplished so successfully by children aged 7-12 without losing interests
基于虚拟角色的儿童三维用户界面设计方法
适用于成人的不一定适用于儿童;然而,今天大多数设计和创造用户体验的人仍然没有为儿童这个用户群体设计。希望这篇实用的论文能够吸引那些将儿童作为3D应用的最终用户,但不确定如何进行的人。本文使用的原型是一个3D内容创作游戏,通过我们重新设计的3D用户界面,吸引孩子们进行频繁的专业3D编辑工作,如3D地形编辑和纹理,具有美学或功能目标的3D物体创建和操作,具有高空间复杂性的3D场景构图,在3D世界中自我激励的故事制作,还有一些孩子通过改变环境和应用物理定律发明了3D导航和寻路的方法。本文展示了成人专业人士使用的频繁而复杂的3D用户界面操作如何被7-12岁的儿童成功地重新设计和完成,而不会失去兴趣
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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