We are the Game Changers: An Open Gaming Literacy Programme

S. Arnab, L. Morini, Kate Green, Alex Masters, Tyrone Bellamy-Wood
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引用次数: 5

Abstract

This paper discusses the first iteration of Game Changers Programme hosted by Coventry University's Disruptive Media Learning Lab DMLL, an open game design initiative. The Programme had the goal of facilitating new models of teaching and learning, new practices in cross-faculty learning/collaboration to make game design and development more culturally open and accessible to staff, students and the broader informal communities surrounding the University. The paper will discuss the theoretical foundation of the GameChangers Programme, grounded in a conceptualisation of design as a holistic, modular and creative process, and in an ethos of sharing, collaborating and remixing. The paper will present the outline of the Course and the Community that constituted the core elements of the Programme, and discuss a plural showcase of a variety of outcomes from the GameChangers Community, focusing on the Programme's cultural impact and on how the Programme as a whole disrupted established notions of game based pedagogy, and the customary hierarchical relations between producers and users of learning games.
我们是游戏改变者:开放游戏素养计划
本文讨论了由考文垂大学颠覆性媒体学习实验室DMLL主办的游戏改变者计划的第一次迭代,这是一个开放的游戏设计倡议。该计划的目标是促进新的教学模式和跨学院学习/合作的新做法,使游戏设计和开发在文化上更加开放,并对教职员工、学生和大学周围更广泛的非正式社区开放。本文将讨论GameChangers计划的理论基础,其基础是将设计概念化为整体、模块化和创造性的过程,以及共享、合作和混合的精神。本文将介绍课程大纲和构成该计划核心要素的社区,并讨论游戏改变者社区各种成果的多元展示,重点关注该计划的文化影响,以及该计划如何作为一个整体破坏了基于游戏的教学法的既定概念,以及学习游戏的生产者和用户之间的习惯等级关系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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