Investigation on Motion Sickness in Virtual Reality Environment from the Perspective of User Experience

Chen Zhang
{"title":"Investigation on Motion Sickness in Virtual Reality Environment from the Perspective of User Experience","authors":"Chen Zhang","doi":"10.1109/ICISCAE51034.2020.9236907","DOIUrl":null,"url":null,"abstract":"When wearing a virtual reality (VR) headset for games, different people may behave differently. Common symptoms include general discomfort, headache, upset stomach, nausea, sweating, tiredness and disorientation. This study investigates the side effects of VR game experiences with different frames per second (FPS), refresh rates, and scene scenarios by a questionnaire survey, and discusses possible improvements of current VR devices from the perspective of user experience. The results show that low FPS, low refresh rates, and realistic pictures lead to high probability that players feel uncomfortable; and fighting and shooting games also tend to make players uncomfortable.","PeriodicalId":355473,"journal":{"name":"2020 IEEE 3rd International Conference on Information Systems and Computer Aided Education (ICISCAE)","volume":"58 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-09-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 IEEE 3rd International Conference on Information Systems and Computer Aided Education (ICISCAE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICISCAE51034.2020.9236907","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 9

Abstract

When wearing a virtual reality (VR) headset for games, different people may behave differently. Common symptoms include general discomfort, headache, upset stomach, nausea, sweating, tiredness and disorientation. This study investigates the side effects of VR game experiences with different frames per second (FPS), refresh rates, and scene scenarios by a questionnaire survey, and discusses possible improvements of current VR devices from the perspective of user experience. The results show that low FPS, low refresh rates, and realistic pictures lead to high probability that players feel uncomfortable; and fighting and shooting games also tend to make players uncomfortable.
用户体验视角下虚拟现实环境中晕动病的研究
当戴着虚拟现实(VR)头盔玩游戏时,不同的人可能会有不同的表现。常见症状包括全身不适、头痛、胃部不适、恶心、出汗、疲倦和迷失方向。本研究通过问卷调查的方式,调查不同帧数/秒(FPS)、刷新率、场景场景下VR游戏体验的副作用,并从用户体验的角度探讨当前VR设备可能的改进之处。结果表明,低FPS、低刷新率和逼真的画面很可能会让玩家感到不舒服;战斗和射击游戏也会让玩家感到不舒服。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信