{"title":"Investigation on Motion Sickness in Virtual Reality Environment from the Perspective of User Experience","authors":"Chen Zhang","doi":"10.1109/ICISCAE51034.2020.9236907","DOIUrl":null,"url":null,"abstract":"When wearing a virtual reality (VR) headset for games, different people may behave differently. Common symptoms include general discomfort, headache, upset stomach, nausea, sweating, tiredness and disorientation. This study investigates the side effects of VR game experiences with different frames per second (FPS), refresh rates, and scene scenarios by a questionnaire survey, and discusses possible improvements of current VR devices from the perspective of user experience. The results show that low FPS, low refresh rates, and realistic pictures lead to high probability that players feel uncomfortable; and fighting and shooting games also tend to make players uncomfortable.","PeriodicalId":355473,"journal":{"name":"2020 IEEE 3rd International Conference on Information Systems and Computer Aided Education (ICISCAE)","volume":"58 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-09-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 IEEE 3rd International Conference on Information Systems and Computer Aided Education (ICISCAE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICISCAE51034.2020.9236907","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 9
Abstract
When wearing a virtual reality (VR) headset for games, different people may behave differently. Common symptoms include general discomfort, headache, upset stomach, nausea, sweating, tiredness and disorientation. This study investigates the side effects of VR game experiences with different frames per second (FPS), refresh rates, and scene scenarios by a questionnaire survey, and discusses possible improvements of current VR devices from the perspective of user experience. The results show that low FPS, low refresh rates, and realistic pictures lead to high probability that players feel uncomfortable; and fighting and shooting games also tend to make players uncomfortable.