Gamification as a paradigm for the evaluation of visual analytics systems

Nafees Ahmed, K. Mueller
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引用次数: 6

Abstract

The widespread web-based connectivity of people all over the world has yielded new opportunities to recruit humans for visual analytics evaluation and for an abundance of other tasks. Known as crowdsourcing, humans typically receive monetary incentives to participate. However, while these payments are small per evaluation, the cost can add up for realistically-sized studies. Furthermore, since the reward is money, the quality of the evaluation can suffer. Our approach uses radically different incentives, namely entertainment, pleasure, and the feeling of success. We propose a theory, methodology and framework that can allow any visual analytics researcher to turn his/her evaluation task into an entertaining online game. First experiences with a prototype have shown that such an approach allows ten-thousands of evaluations to be done in a matter of days at no cost which is completely unthinkable with conventional methods.
游戏化作为视觉分析系统评估的范例
世界各地人们广泛的网络连接产生了新的机会,招聘人员进行视觉分析评估和大量其他任务。这就是所谓的众包,人们通常会得到金钱奖励来参与。然而,虽然每次评估支付的费用很少,但对于实际规模的研究来说,成本可能会增加。此外,由于奖励是金钱,评估的质量可能会受到影响。我们的方法使用了完全不同的动机,即娱乐、愉悦和成功的感觉。我们提出了一种理论、方法和框架,可以让任何视觉分析研究人员把他/她的评估任务变成一个有趣的在线游戏。原型的初步经验表明,这种方法可以在几天内完成数万次评估,而且没有成本,这是传统方法完全无法想象的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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