Exploiting Semantics for Personalized Story Creation

Mark D. Wood
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引用次数: 10

Abstract

The task of creating albums or multimedia output from consumer content is becoming increasingly difficult as the amount of content grows. This work presents a system for using semantic information to automate the process of selecting and combining digital assets into summary presentations or storylines, as well as determining triggers for when to generate such content. The system obtains semantic information from a variety of sources, including the capture metadata, image and video understanding algorithms, user profiles and third party ontologies; all such semantic information is stored in a triple store. Prolog-based rules leverage the triple store to provide a knowledgebase for determining when to create particular types of output and how to select assets for such output. This knowledgebase greatly simplifies the task of creating consumer-grade multimedia content.
利用语义进行个性化故事创作
随着内容量的增长,从消费者内容创建相册或多媒体输出的任务变得越来越困难。这项工作提出了一个系统,用于使用语义信息来自动化选择和组合数字资产到摘要演示或故事情节的过程,以及确定何时生成此类内容的触发器。该系统从多种来源获取语义信息,包括捕获元数据、图像和视频理解算法、用户配置文件和第三方本体;所有这些语义信息都存储在三重存储中。基于prolog的规则利用三重存储来提供知识库,以确定何时创建特定类型的输出以及如何为此类输出选择资产。这个知识库大大简化了创建消费级多媒体内容的任务。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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