Scope of Manipulability Sharing: A Case Study for Sports Training

Yoshiyuki Tanaka, Tadayoshi Shiokawa, M. Shiokawa
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引用次数: 5

Abstract

Recently, advanced information communication technology and robotic technology have been used for developing a sports-like game application and low-cost interface devices, such as wii-sports, to encourage performing exercises in a room. Such an application can provide an easy-to-understand visual feedback for players by using a virtual reality head-mount display. However, those do not provide quantitative information about the body forms required for training during sports to improve the performance and skill of players. The purpose of this study is to develop an intelligent scope of manipulability sharing considering the dynamic change in the human body form (structure) in sports motion, thus providing an evaluation result based on the manipulability theory for both the player and the instructor in real time. Evaluation tests using a prototype system using a smart glasses and a Kinect sensor are conducted to verify the effectiveness of the proposed scope of manipulability sharing in pitching and batting motions.
可操作性共享的范围:以运动训练为例
最近,利用先进的信息通信技术和机器人技术开发了类似运动的游戏应用程序和低成本的接口设备,如wi -sports,以鼓励在房间里进行运动。这样的应用程序可以通过使用虚拟现实头戴式显示器为玩家提供易于理解的视觉反馈。然而,这些并没有提供关于在运动中训练所需的体型的定量信息,以提高运动员的表现和技能。本研究的目的是开发一种考虑运动中人体形态(结构)动态变化的可操控性智能共享范围,从而为运动员和教练员实时提供基于可操控性理论的评价结果。通过使用智能眼镜和Kinect传感器的原型系统进行评估测试,以验证所提出的投球和击球动作可操控性共享范围的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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