The Impact of Sound Systems on the Perception of Cinematic Content in Immersive Audiovisual Productions

Victoria Korshunova, G. Remijn, Synes Elischka, Catarina Mendonça
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引用次数: 2

Abstract

With fast technological developments, traditional perceptual environments disappear and new ones emerge. These changes make the human senses adapt to new ways of perceptual understanding, for example, regarding the perceptual integration of sound and vision. Proceeding from the fact that hearing cooperates with visual attention processes, the aim of this study is to investigate the effect of different sound design conditions on the perception of cinematic content in immersive audiovisual reproductions. Here we introduce the results of a visual selective attention task (counting objects) performed by participants watching a 270-degree immersive audiovisual display, on which a movie ("Ego Cure") was shown. Four sound conditions were used, which employed an increasing number of loudspeakers, i.e., mono, stereo, 5.1 and 7.1.4. Eye tracking was used to record the participant’s eye gaze during the task. The eye tracking data showed that an increased number of speakers and a wider spatial audio distribution diffused the participants’ attention from the task-related part of the display to non-task-related directions. The number of participants looking at the task-irrelevant display in the 7.1.4 condition was significantly higher than in the mono audio condition. This implies that additional spatial cues in the auditory modality automatically influence human visual attention (involuntary eye movements) and human analysis of visual information. Sound engineers should consider this when mixing educational or any other information-oriented productions.
音效系统对沉浸式视听作品中电影内容感知的影响
随着技术的快速发展,传统的感知环境逐渐消失,新的感知环境不断涌现。这些变化使人类的感官适应新的感知理解方式,例如,关于声音和视觉的感知整合。本研究从听觉与视觉注意过程协同的事实出发,探讨沉浸式视听再现中不同声音设计条件对电影内容感知的影响。在这里,我们介绍了一项视觉选择性注意任务(计算物体)的结果,参与者观看了一个270度沉浸式视听显示,其中播放了一部电影(“自我治愈”)。使用了四种声音条件,使用了越来越多的扬声器,即单声道,立体声,5.1和7.1.4。眼动追踪被用来记录参与者在任务过程中的眼睛注视。眼动追踪数据显示,说话者数量的增加和声音空间分布的扩大将参与者的注意力从与任务相关的显示部分扩散到与任务无关的方向。在7.1.4条件下,观看与任务无关的显示的参与者数量明显高于单声道条件下的参与者数量。这意味着听觉模态中额外的空间线索会自动影响人类的视觉注意(不自主的眼球运动)和人类对视觉信息的分析。音响工程师在混合教育或任何其他信息导向的作品时应该考虑到这一点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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