Empirical research on behavior change promoted by information technology: poster abstract

Yutaka Arakawa
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引用次数: 1

Abstract

This paper shows the concept and design of an ongoing project about "behavior change", that is one of the keywords for realizing a sustainable society based on information technology such as IoT and AI. "Stand" function that Apple Watch has is a touchstone of the arrival of a new age. The watch commands a human to stand up or meditate. It is a start of intervention to our behavior from AI. However, it is not so bad because we know that this suggestion must be good for our health. Based on this experience, we started an empirical research on behavior change that consists of activity recognition, just-in-time intervention, and gamification.
信息技术促进行为改变的实证研究:海报摘要
本文展示了一个正在进行的关于“行为改变”的项目的概念和设计,这是实现基于物联网和人工智能等信息技术的可持续社会的关键词之一。苹果手表的“站立”功能是新时代到来的试金石。这款手表可以命令人站起来或冥想。这是人工智能干预我们行为的开始。然而,它并不是那么糟糕,因为我们知道这个建议一定对我们的健康有好处。基于这一经验,我们开始了一项关于行为改变的实证研究,包括活动识别、即时干预和游戏化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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