Exploratory usability comparison of three inter­action paradigms for touchless spatio-temporal manipulations of 3D images using Leap Motion

Frédéric Ehrler, Charles Mittempergher, C. Duret, Peter Daehne, C. Lovis
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引用次数: 2

Abstract

New devices redefining human/machine interactions are constantly entering the consumer market. After integrated mouse interactions and, later, tactile interactions, more changes are ongoing with the increasing popularity of devices allowing contactless interactions. This type of interaction device is particularly interesting in healthcare environments where physical contacts are prohibited. For instance, it can be used in the operating theatre to avoid contamination while surgeons manipulate medical images. Finding a new touchless interaction paradigm that allows manipulation of 3D images in space and time in a simple and efficient manner is not a simple task. We performed an explorative study to compare three different ways of interacting with the Leap Motion™, a device allowing interaction with a computer system through hand movements. Three interaction strategies have been implemented, one copying the traditional mouse interaction paradigm, one assigning a different hand gesture for each possible action and one using a single gesture but allowing switching between interaction modes. The qualitative results obtained during the debriefing and observation of three participants testing the systems revealed a clear preference for using a limited number of gestures. The next step in the process will be to link the device with a real medical imagery system and to use a medical scenario to confirm that these early findings are still valid in more realistic situations.
使用Leap Motion对三维图像进行非接触式时空操作的三种交互操作范式的探索性可用性比较
重新定义人机交互的新设备不断进入消费市场。在集成鼠标交互和后来的触觉交互之后,随着非接触式交互设备的日益普及,更多的变化正在进行中。这种类型的交互设备在禁止身体接触的医疗保健环境中特别有趣。例如,它可以在手术室中使用,以避免外科医生在处理医学图像时受到污染。寻找一种新的非接触式交互模式,允许以简单有效的方式在空间和时间上操纵3D图像,这不是一项简单的任务。我们进行了一项探索性研究,比较了三种不同的与Leap Motion™交互的方式,Leap Motion™是一种允许通过手部动作与计算机系统交互的设备。已经实现了三种交互策略,一种复制传统的鼠标交互范例,一种为每个可能的操作分配不同的手势,一种使用单一手势但允许在交互模式之间切换。在对三名测试系统的参与者进行汇报和观察期间获得的定性结果显示,他们明显倾向于使用有限数量的手势。该过程的下一步将是将该设备与真实的医疗成像系统连接起来,并使用医疗场景来确认这些早期发现在更现实的情况下仍然有效。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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