Graphcut textures: image and video synthesis using graph cuts

Vivek Kwatra, Arno Schödl, Irfan Essa, Greg Turk, A. Bobick
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引用次数: 1624

Abstract

In this paper we introduce a new algorithm for image and video texture synthesis. In our approach, patch regions from a sample image or video are transformed and copied to the output and then stitched together along optimal seams to generate a new (and typically larger) output. In contrast to other techniques, the size of the patch is not chosen a-priori, but instead a graph cut technique is used to determine the optimal patch region for any given offset between the input and output texture. Unlike dynamic programming, our graph cut technique for seam optimization is applicable in any dimension. We specifically explore it in 2D and 3D to perform video texture synthesis in addition to regular image synthesis. We present approximative offset search techniques that work well in conjunction with the presented patch size optimization. We show results for synthesizing regular, random, and natural images and videos. We also demonstrate how this method can be used to interactively merge different images to generate new scenes.
图形切割纹理:使用图形切割合成图像和视频
本文介绍了一种新的图像和视频纹理合成算法。在我们的方法中,来自样本图像或视频的补丁区域被转换并复制到输出,然后沿着最佳接缝缝合在一起,以生成新的(通常更大的)输出。与其他技术相比,补丁的大小不是先验地选择的,而是使用图切技术来确定输入和输出纹理之间任何给定偏移量的最佳补丁区域。与动态规划不同,我们的图割技术适用于任何维度的接缝优化。除了常规的图像合成外,我们还专门在2D和3D中探索它来执行视频纹理合成。我们提出了近似偏移搜索技术,可以很好地与提出的补丁大小优化相结合。我们展示了合成规则、随机和自然图像和视频的结果。我们还演示了如何使用这种方法交互式地合并不同的图像以生成新的场景。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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