Constrained framespace interpolation

Golam Ashraf, Kok Cheong Wong
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引用次数: 19

Abstract

This paper aims to consistently blend different types of motions after establishing automatic correspondence between their salient features. Framespace interpolation is a consistent forward kinematics motion transition technique that uses weights from input spline curves to warp and blend motions. Its application has been limited to interactive interpolation of two or four cyclic motions. Though based on principles that minimize violations like sliding of supporting end-effectors, it does not guarantee slide-free motion. This paper extends the application of framespace interpolation to an unlimited chain of cyclic and acyclic motions, via an improved coordination warp and constraints on transition curves. Inverse kinematics has been seamlessly used to correct slide-violations on the fly. These extensions have opened up exciting possibilities in real-time cyclification, blending and concatenation of a wide variety of human motions.
约束帧空间插值
本文的目的是在不同类型的动作之间建立显著特征之间的自动对应关系后,始终如一地混合不同类型的动作。帧空间插值是一种一致的正运动学运动转换技术,它使用输入样条曲线的权重来翘曲和混合运动。它的应用仅限于两周期或四周期运动的交互插补。虽然基于最小化支持末端执行器滑动等违规行为的原则,但它并不能保证无滑动运动。本文通过改进的坐标翘曲和过渡曲线的约束,将帧空间插值的应用扩展到无限循环和非循环运动链。逆运动学已被无缝地用于纠正滑行违反飞行。这些扩展开辟了令人兴奋的可能性在实时循环,混合和各种各样的人体运动的连接。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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