Comparing the multimodal interaction technique design of MINT with NiMMiT

S. Feuerstack, E. Pizzolato
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引用次数: 0

Abstract

With new sensors that can capture hand and body movements in 3D, novel interaction techniques gain importance. But development of new forms of interaction is highly iterative, depends on extensive user testing and therefore is expensive. We propose a model-based notation using statecharts and mappings to ease multimodal interaction technique design. This model-based specification can be used to communicate designs, for evaluation and to enable re-use. Our contribution continues previous research on model-based interaction technique design considers multimodal interaction and addresses problems like the state explosion, error management and consideration of output modalities mentioned by earlier research. We evaluate our notation by comparing it with NiMMiT referring to the same use case to identify similarities, strength and problems.
MINT与NiMMiT的多模态交互技术设计比较
随着新的传感器可以捕捉手和身体的3D运动,新的交互技术变得重要起来。但是新交互形式的开发是高度迭代的,依赖于广泛的用户测试,因此是昂贵的。我们提出了一种基于模型的符号,使用状态图和映射来简化多模态交互技术的设计。这种基于模型的规范可用于沟通设计、评估和支持重用。我们的贡献延续了先前基于模型的交互技术的研究,设计考虑了多模态交互,并解决了早期研究中提到的状态爆炸、错误管理和输出模式考虑等问题。我们通过将我们的表示法与引用相同用例的NiMMiT进行比较来评估我们的表示法,以识别相似性、强度和问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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