Walkthrough and let's play: evaluating preservation methods for digital games

Niklas Nylund
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引用次数: 12

Abstract

Heritage organizations have lately become increasingly interested in preserving digital games. Initial probing into the field of digital game preservation has shown that it faces some unique problems. Different technological preservation methods that aim to keep digital games playable in the future have been proposed, but they can only preserve the game in a playable form for future generations, not convey the ways people play games now. In order to understand the ways games are played, we need to look into ways of preserving the playing context. In this paper, I discuss two preservation candidates born within the digital game community, walkthrough texts and Let's Play videos, and evaluate their suitability for long term preservation.
演练和let's play:评估数字游戏的保存方法
最近,遗产组织对保护数字游戏越来越感兴趣。对数字游戏保存领域的初步探索表明,它面临着一些独特的问题。为了让数字游戏在未来保持可玩性,已经提出了不同的技术保存方法,但它们只能以可玩的形式保存游戏,而不能传达人们现在玩游戏的方式。为了理解游戏的玩法,我们需要着眼于保留游戏环境的方法。在本文中,我将讨论数字游戏社区中诞生的两种保存候选内容,即walkthrough文本和Let’s Play视频,并评估它们是否适合长期保存。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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