Comparing Gamepad and Naturally-mapped Controller Effects on Perceived Virtual Reality Experiences

Monthir Ali, R. E. Cardona-Rivera
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引用次数: 10

Abstract

A virtual reality (VR) system’s interface determines its corresponding interaction fidelity. While there exist several naturally-mapped interfaces, these have not been directly compared – in terms of presence, engagement, perceived performance, and real performance – to a more commonly-used interface for interacting with virtual reality: the gamepad. Because gamepads have evolved over several decades and have widespread adoption, it is pragmatic to ask whether it is viable to import them into the design of VR experiences. To study this, we developed a first-person shooter (FPS) Virtual environment and contrasted the VR experience using the Microsoft Xbox 360 controller against the HTC VIVE wand. We assessed the effect of the input device on self-reported presence, engagement, and performance as well as real performance in terms of accuracy and speed, two metrics relevant for our particular environment. A within-subjects FPS shooting task under accuracy and time constraints confirmed our hypotheses in favor of the VIVE wand: presence, engagement, perceived performance, and real performance were deemed significantly higher than the Xbox controller condition. These results are contextualized with participants‘ comments in a post-experiment debrief, in which (paradoxically) several participants reported preferring the gamepad. We discuss the implications of our findings and how what we call genre fidelity can impact the design of VR experiences.
比较手柄和自然映射控制器对感知虚拟现实体验的影响
虚拟现实(VR)系统的界面决定了其相应的交互保真度。虽然存在几种自然映射的界面,但它们还没有被直接与更常用的与虚拟现实交互的界面——游戏手柄——进行比较——在存在感、参与度、感知性能和实际性能方面。因为游戏手柄已经发展了几十年,并且已经被广泛采用,所以问一下将它们引入VR体验的设计是否可行是务实的。为了研究这一点,我们开发了一款第一人称射击游戏虚拟环境,并将使用微软Xbox 360控制器和HTC VIVE手柄的VR体验进行了对比。我们评估了输入设备对自我报告的存在感、参与度和表现的影响,以及在准确性和速度方面的实际表现,这两个指标与我们的特定环境相关。在精度和时间限制下的对象内FPS射击任务证实了我们支持VIVE手柄的假设:存在感、参与度、感知性能和实际性能被认为明显高于Xbox手柄条件。这些结果与参与者在实验后汇报中的评论相关联,其中(矛盾的是)一些参与者报告更喜欢游戏手柄。我们讨论了我们的发现的含义,以及我们所谓的类型保真度如何影响VR体验的设计。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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