Extending procedural task models by systematic explicit integration of objects, knowledge and information

C. Martinie, Philippe A. Palanque, M. Ragosta, Racim Fahssi
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引用次数: 45

Abstract

Task analysis can be considered as a fundamental component of user centered design methods as it provides a unique way of analyzing in a systematic way users' roles and activities. A widely used way of storing the information gathered during that phase in a structured and exhaustive way is to build task models which are then amenable to verification of properties or to performance evaluation. In widely used notations such as Hierarchical Task Analysis (HTA) or CTT (Concur Task Tree), information or objects manipulated by the users while performing the tasks does not receive a similar treatment as the sequencing of tasks which is usually carefully and exhaustively described. This paper proposes a systematic account for the various concepts manipulated by the users while performing tasks. Such concepts include different types of knowledge (declarative, situational, procedural and strategic), objects (manipulated by the user) and information. These concepts are systematically represented in a set of extensions of the HAMSTERS notation allowing the analysis of concepts-related properties such as learning curve, complexity, information workload,... We demonstrate the application of the approach on the example of a two players game making explicit the connection between these extended task models and the user interface of the game.
通过系统明确地整合对象、知识和信息,扩展过程任务模型
任务分析可以被认为是以用户为中心的设计方法的一个基本组成部分,因为它提供了一种独特的方法来系统地分析用户的角色和活动。以结构化和详尽的方式存储在该阶段收集的信息的一种广泛使用的方法是构建任务模型,然后可以对属性进行验证或对性能进行评估。在诸如分层任务分析(HTA)或并行任务树(CTT)等广泛使用的表示法中,用户在执行任务时操作的信息或对象不像通常仔细而详尽地描述的任务顺序那样得到类似的处理。本文对用户在执行任务时所操纵的各种概念提出了系统的解释。这些概念包括不同类型的知识(陈述性、情景性、程序性和战略性)、对象(由用户操纵)和信息。这些概念系统地用HAMSTERS表示法的一组扩展表示,允许分析与概念相关的属性,如学习曲线、复杂性、信息工作量等。我们在一个两人游戏的例子中演示了该方法的应用,明确了这些扩展任务模型和游戏用户界面之间的联系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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