Simplified Voxel Based Visualization

P. Mileff, J. Dudra
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引用次数: 2

Abstract

Voxel-based technology has already been present in the early years of computer visualization. However its usage was almost entirely confined to the field of medical image synthesis. Due to the continuous development of the CPU and graphics hardware, its role has increased again nowadays. It came to the fore especially in the field of computer games because of its specific properties. This publication presents a simplified visualization model and optimization techniques, which are able to visualize smaller (perhaps animated) voxel sets in real-time with certain compromises. The objective of the solution is not to reach the level of photorealistic image synthesis, but a provide a well applicable and simple method which can be applied for computer games and other graphical applications
简化体素可视化
基于体素的技术在计算机可视化的早期就已经出现了。然而,它的使用几乎完全局限于医学图像合成领域。由于CPU和图形硬件的不断发展,它的作用在今天又增加了。由于其特殊的属性,它尤其在电脑游戏领域脱颖而出。本出版物提出了一个简化的可视化模型和优化技术,它能够在某些妥协的情况下实时可视化较小的(可能是动画的)体素集。解决方案的目的不是达到逼真的图像合成水平,而是提供一种适用于电脑游戏和其他图形应用的简单方法
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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