{"title":"Simplified Voxel Based Visualization","authors":"P. Mileff, J. Dudra","doi":"10.32968/psaie.2019.001","DOIUrl":null,"url":null,"abstract":"Voxel-based technology has already been present in the early years of computer visualization. However its usage was almost entirely confined to the field of medical image synthesis. Due to the continuous development of the CPU and graphics hardware, its role has increased again nowadays. It came to the fore especially in the field of computer games because of its specific properties. This publication presents a simplified visualization model and optimization techniques, which are able to visualize smaller (perhaps animated) voxel sets in real-time with certain compromises. The objective of the solution is not to reach the level of photorealistic image synthesis, but a provide a well applicable and simple method which can be applied for computer games and other graphical applications","PeriodicalId":117509,"journal":{"name":"Production Systems and Information Engineering","volume":"67 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Production Systems and Information Engineering","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.32968/psaie.2019.001","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
Voxel-based technology has already been present in the early years of computer visualization. However its usage was almost entirely confined to the field of medical image synthesis. Due to the continuous development of the CPU and graphics hardware, its role has increased again nowadays. It came to the fore especially in the field of computer games because of its specific properties. This publication presents a simplified visualization model and optimization techniques, which are able to visualize smaller (perhaps animated) voxel sets in real-time with certain compromises. The objective of the solution is not to reach the level of photorealistic image synthesis, but a provide a well applicable and simple method which can be applied for computer games and other graphical applications