{"title":"Digital Games about the Materiality of Digital Games // Juegos digitales sobre la materialidad de los juegos digitales","authors":"Josef Nguyen","doi":"10.37536/ECOZONA.2017.8.2.1347","DOIUrl":null,"url":null,"abstract":"This article investigates the potential for digital games to advance environmentally responsible attitudes by attending to their own material conditions, since the production, consumption, and disposal of games and the platforms on which they run enact ecological harm. I examine how Tomorrow Corporation’s puzzle game Little Inferno (2012) and Molleindustria’s political mobile game Phone Story (2011) address their own participation in ecological harm through rendering visible the very games themselves being played as material commodities. In doing so, they acknowledge their own complicity as well as that of their players in existing processes of environmental degradation. Moreover, both games challenge conventional expectations of fun as harmless or inconsequential, since this environmental destruction results from digital entertainment. I argue that digital games advancing environmentally responsible attitudes must address the ecological devastation tied to their materiality as well as support players in accepting responsibility for and remedying the harm players enact. Consequently, digital games of environmental responsibility must also question the dominant mode of fun that drives ecological devastation by reminding us that we dwell in a world where we need to be responsible for the fun we choose to have. Resumen Este articulo investiga el potencial de los juegos digitales para fomentar actitudes responsables hacia el medioambiente atendiendo a sus propias condiciones materiales, ya que la produccion, el consumo, y el desecho de los juegos y de las plataformas en las que funcionan representan dano ecologico. Examino como el puzle Little Inferno (2012) de Tomorrow Corporation y el juego politico para movil Phone Story (2011) de Molleindustria abordan su propia participacion en el dano ecologico haciendo visible el que los juegos en si mismos sean productos materiales. Al hacerlo, reconocen su propia complicidad, asi como la de los jugadores en los procesos de degradacion medioambiental. Ademas, ambos juegos desafian las expectativas convencionales de la diversion como algo inofensivo e intrascendente, ya que esta destruccion medioambiental resulta del entretenimiento digital. Argumento que los juegos digitales que promueven actitudes responsables hacia el medioambiente deben abordar la devastacion ecologica vinculada a su materialidad, asi como animar a los jugadores a que acepten su responsabilidad y corrijan el dano que hacen. En consecuencia, los juegos digitales con responsabilidad medioambiental deben tambien cuestionar la forma dominante de diversion que conlleva devastacion ecologica recordandonos que vivimos en un mundo en el que necesitamos ser responsables de la diversion que elegimos tener.","PeriodicalId":222311,"journal":{"name":"European journal of literature, culture and the environment","volume":"57 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-10-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"European journal of literature, culture and the environment","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.37536/ECOZONA.2017.8.2.1347","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5
Abstract
This article investigates the potential for digital games to advance environmentally responsible attitudes by attending to their own material conditions, since the production, consumption, and disposal of games and the platforms on which they run enact ecological harm. I examine how Tomorrow Corporation’s puzzle game Little Inferno (2012) and Molleindustria’s political mobile game Phone Story (2011) address their own participation in ecological harm through rendering visible the very games themselves being played as material commodities. In doing so, they acknowledge their own complicity as well as that of their players in existing processes of environmental degradation. Moreover, both games challenge conventional expectations of fun as harmless or inconsequential, since this environmental destruction results from digital entertainment. I argue that digital games advancing environmentally responsible attitudes must address the ecological devastation tied to their materiality as well as support players in accepting responsibility for and remedying the harm players enact. Consequently, digital games of environmental responsibility must also question the dominant mode of fun that drives ecological devastation by reminding us that we dwell in a world where we need to be responsible for the fun we choose to have. Resumen Este articulo investiga el potencial de los juegos digitales para fomentar actitudes responsables hacia el medioambiente atendiendo a sus propias condiciones materiales, ya que la produccion, el consumo, y el desecho de los juegos y de las plataformas en las que funcionan representan dano ecologico. Examino como el puzle Little Inferno (2012) de Tomorrow Corporation y el juego politico para movil Phone Story (2011) de Molleindustria abordan su propia participacion en el dano ecologico haciendo visible el que los juegos en si mismos sean productos materiales. Al hacerlo, reconocen su propia complicidad, asi como la de los jugadores en los procesos de degradacion medioambiental. Ademas, ambos juegos desafian las expectativas convencionales de la diversion como algo inofensivo e intrascendente, ya que esta destruccion medioambiental resulta del entretenimiento digital. Argumento que los juegos digitales que promueven actitudes responsables hacia el medioambiente deben abordar la devastacion ecologica vinculada a su materialidad, asi como animar a los jugadores a que acepten su responsabilidad y corrijan el dano que hacen. En consecuencia, los juegos digitales con responsabilidad medioambiental deben tambien cuestionar la forma dominante de diversion que conlleva devastacion ecologica recordandonos que vivimos en un mundo en el que necesitamos ser responsables de la diversion que elegimos tener.