Soft Hand Simulation for Smooth and Robust Natural Interaction

M. Verschoor, Daniel Lobo, M. Otaduy
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引用次数: 25

Abstract

Natural hand-based interaction should feature hand motion that adapts smoothly to the tracked user's motion, reacts robustly to contact with objects in a virtual environment, and enables dexterous manipulation of these objects. In our work, we enable all these properties thanks to an efficient soft hand simulation model. This model integrates an articulated skeleton, nonlinear soft tissue and frictional contact, to provide the realism necessary for natural interaction. Robust and smooth interaction is made possible by simulating in a single energy minimization framework all the mechanical energy exchanges among elements of the hand: coupling between the hand's skeleton and the user's motion, constraints at skeletal joints, nonlinear soft skin deformation, coupling between the hand's skeleton and the soft skin, frictional contact between the skin and virtual objects, and coupling between a grasped object and other virtual objects. We have put our effort on describing all elements of the hand that provide for realism and natural interaction, while ensuring minimal and bounded computational cost, which is key for smooth and robust interaction. As a result, we accomplish hand simulation as an asset that can be connected to diverse input tracking devices, and seamlessly integrated in game engines for fast deployment in VR applications.
平滑鲁棒自然交互软手仿真
自然的基于手的交互应该以手的运动为特征,平滑地适应被跟踪用户的运动,对虚拟环境中与物体的接触做出稳健的反应,并能够灵巧地操纵这些物体。在我们的工作中,由于有效的软手仿真模型,我们启用了所有这些属性。该模型集成了铰接骨架、非线性软组织和摩擦接触,为自然交互提供了必要的真实感。通过在单个能量最小化框架中模拟手各元素之间的所有机械能交换,使鲁棒和平滑的交互成为可能:手骨架与用户运动之间的耦合,骨骼关节的约束,非线性软皮肤变形,手骨架与软皮肤之间的耦合,皮肤与虚拟物体之间的摩擦接触,以及抓取物体与其他虚拟物体之间的耦合。我们努力描述手的所有元素,以提供真实感和自然交互,同时确保最小和有限的计算成本,这是平滑和健壮交互的关键。因此,我们将手部模拟作为一种资产,可以连接到各种输入跟踪设备,并无缝集成在游戏引擎中,以便在VR应用程序中快速部署。
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