HIITCopter: Analysis of the Suitability of VR Exergaming for High-Intensity Interval Training

Harrison She, Jared Young, Ofek Wittenberg, P. Poole, Alexander Mercer, Alex Shaw, B. Wünsche
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引用次数: 3

Abstract

High-intensity interval training (HIIT) is an effective way to improve cardiovascular health and fitness. However, it can be difficult to sustain for novices as it is difficult to find the right training intensity level, it requires a high motivation, and has an increased risk of overexertion and injury. We investigate whether a rowing-machine based VR-exergame can successfully induce a HIIT workout, reduce overexertion, and increase performance, enjoyment and motivation when compared to a standard instruction-based HIIT workout. The resulting game HIITCopter utilises adaptive personalisation of game mechanics to suit a user’s fitness level and provides immersive gameplay to disguise the inherent discomfort associated with HIIT. Our user study demonstrates that the game was able to induce a HIIT workout. We did not find significant difference in overexertion and performance compared to a standard instruction-based HIIT workout, but we did find higher motivation and enjoyment.
HIITCopter: VR游戏在高强度间歇训练中的适用性分析
高强度间歇训练(HIIT)是提高心血管健康和体能的有效途径。然而,对于新手来说,很难维持,因为很难找到合适的训练强度水平,它需要很高的动力,并且有过度运动和受伤的风险增加。我们研究了与标准的基于指令的HIIT锻炼相比,基于划船机的vr运动游戏是否能成功地诱导HIIT锻炼,减少过度劳累,提高表现,享受和动力。由此产生的游戏HIITCopter利用自适应个性化的游戏机制来适应用户的健康水平,并提供身临其境的游戏玩法来掩盖与HIIT相关的固有不适。我们的用户研究表明,该游戏能够诱导HIIT锻炼。与标准的基于指导的HIIT锻炼相比,我们没有发现过度劳累和表现有显著差异,但我们确实发现了更高的动力和乐趣。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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