A soft hand model for physically-based manipulation of virtual objects

J. Jacobs, B. Fröhlich
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引用次数: 41

Abstract

We developed a new hand model for increasing the robustness of finger-based manipulations of virtual objects. Each phalanx of our hand model consists of a number of deformable soft bodies, which dynamically adapt to the shape of grasped objects based on the applied forces. Stronger forces directly result in larger contact areas, which increase the friction between hand and object as would occur in reality. For a robust collision-based soft body simulation, we extended the lattice-shape matching algorithm to work with adaptive stiffness values, which are dynamically derived from force and velocity thresholds. Our implementation demonstrates that this approach allows very precise and robust grasping, manipulation and releasing of virtual objects and performs in real-time for a variety of complex scenarios. Additionally, laborious tuning of object and friction parameters is not necessary for the wide range of objects that we typically grasp with our hands.
一个软手模型,用于基于物理的虚拟对象操作
我们开发了一种新的手部模型,以增加基于手指的虚拟物体操作的鲁棒性。我们的手部模型的每个方阵由许多可变形的软体组成,这些软体根据所施加的力动态地适应被抓物体的形状。更强的力直接导致更大的接触面积,这增加了手和物体之间的摩擦,就像现实中会发生的那样。为了实现基于碰撞的鲁棒软体仿真,我们扩展了格形匹配算法,使其适用于从力和速度阈值动态导出的自适应刚度值。我们的实现表明,这种方法可以非常精确和稳健地抓取、操纵和释放虚拟物体,并在各种复杂场景中实时执行。此外,对于我们通常用手抓住的大范围物体来说,费力地调整物体和摩擦参数是不必要的。
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