Research on Vertex Deformation Algorithms of Character Animation Model

Luo Lingxin
{"title":"Research on Vertex Deformation Algorithms of Character Animation Model","authors":"Luo Lingxin","doi":"10.1109/ICICTA.2015.202","DOIUrl":null,"url":null,"abstract":"This paper studies the skeleton animation technology that is widely used in real-time character animation, and its integration with programmable graph hardware technology, as well as morph algorithm. It comprehensively analyzes the principles and process of skeleton animation and designs a skeleton animation structure, proposing an integral solution. For the defects of standard algorithm, matrix linear hybrid algorithm we analyze the reason causing collapse and wrapping paper effect. Then we use dual quaternion algorithm to make smooth transition from traditional algorithm to improved algorithm. So it helps to reuse original work in existed real-time applications.","PeriodicalId":231694,"journal":{"name":"2015 8th International Conference on Intelligent Computation Technology and Automation (ICICTA)","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2015-06-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 8th International Conference on Intelligent Computation Technology and Automation (ICICTA)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICICTA.2015.202","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

This paper studies the skeleton animation technology that is widely used in real-time character animation, and its integration with programmable graph hardware technology, as well as morph algorithm. It comprehensively analyzes the principles and process of skeleton animation and designs a skeleton animation structure, proposing an integral solution. For the defects of standard algorithm, matrix linear hybrid algorithm we analyze the reason causing collapse and wrapping paper effect. Then we use dual quaternion algorithm to make smooth transition from traditional algorithm to improved algorithm. So it helps to reuse original work in existed real-time applications.
人物动画模型顶点变形算法研究
本文研究了在实时人物动画中广泛应用的骨架动画技术,以及它与可编程图形硬件技术和变形算法的集成。全面分析了骨架动画的原理和过程,设计了骨架动画结构,提出了整体解决方案。针对标准算法、矩阵线性混合算法存在的缺陷,分析了导致崩溃和包装纸效应的原因。然后利用对偶四元数算法实现了从传统算法到改进算法的平滑过渡。因此,它有助于在现有的实时应用程序中重用原有的工作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信